Witb Proton you can publish a game and deny all reponsibily for Linux support. “Sorry we don't support Linux but we hear it runs great on Proton!”
Witb Proton you can publish a game and deny all reponsibily for Linux support. “Sorry we don't support Linux but we hear it runs great on Proton!”
I'm also deeply curious as to exactly how many indie game developers are writing code that interfaces directly with these low level systems and graphics APIs. In my experience, building cross platform games (I've shipped from Unity, Unreal, Godot, and XNA/MonoGame) is trivial and the framework handles 100% of the complexity of porting. From the sounds of this comment thread, everybody is writing their game in raw shader language and then having to port that to Vulkan or OpenGL.
Now, supporting Linux via Proton, that's where Proton can kill native Linux builds. But I'm not sure how common that is, or will be.