https://stackoverflow.com/questions/11871077/proper-way-to-d...
https://stackoverflow.com/questions/11871077/proper-way-to-d...
Naturally random joe user has no idea what is going on, and will dimiss your game as crap because it is running at e.g. 3 FPS.
Then even if everything is supported in hardware, as OpenGL ES 3.0 subset (defined in 2011), no matter how good the GPU is, there is only so much you can do.
There are browser flags to disable black listing, which is something that regular Joe/Jane has no idea whatsoever that they exist.
Besides, you can head off to webgpu.io and follow up on meeting minutes.
Even better, attend the upcoming WebGL/WebGPU meeting from Khronos (registration currently open) and pose that question if you prefer to hear the same from the browser vendors themselves.
Have a nice joyful day.
Maybe the browser versions won't be too great, but I'm more optimistic about the WebGPU libraries which allow you to target the desktop.