The Sears Tele-Games Pinball Breakaway
nicole.express
nicole.express
Plays great, considering the platform. You can learn the real machine decently well with the NES game. Like, if you've gotten OK at the NES game, you can walk up to a real High Speed cabinet for the first time and basically know what you're doing. It even feels pretty close as far as ball movement and flipper handling, aside from some (excellent) extra digital-only elements & bonus games they added (the video game is, remarkably, much closer to a 1991 pinball machine in features and "story" progression than its 1986 parent game is, without ruining the core gameplay of the machine). That's a hell of an achievement.
[EDIT] oh, do take care if you try it via emulation: it's a game that becomes nearly unplayable, even for someone who's very good at it, with very low levels of added input lag over the about-as-close-to-zero-as-it-gets of an NES hooked up to a CRT. The timing elements on the (video game version only) pauses during the ramp shot for multi ball are brutal with a tiny bit of extra lag, but even just keeping the ball alive becomes hard with much more than that.