When Need for Speed (2015) came out I was one of the software engineers in the war room, monitoring crashes and usage statistics.
At one point we saw a big drop in active users and it turned out it was because servers kept crashing. That was a big deal since a server crash was usually rare and naturally meant disconnecting all players on it.
After a bit of searching I found the responsible code. It was a client side bug which crashed the server. The line even had a comment mentioning that it wasn't entirely correct, but that the probability of a crash was about one in a million.
Well, we had millions of players.