Micron to Sell 3D XPoint Fab to Texas Instruments for $900M
tomshardware.com
tomshardware.com
But close to where I lived in Cupertino there was a superfund site due to the all the insane chemicals that leached into the ground from a long gone clean room.
I can't say what I saw of fab production in Boise made it a "bad job", but like anything, there is a range of experiences. I've worked in a variety of manufacturing environments, and while clean rooms are certainly different than the others, I'd probably prefer it if I were a production employee. Personally I'd prefer it to cutting protein, but different strokes for different folks.
Overall it looks like Micron is taking a hit, given that they bought Intel's 49% stake for 1.5 billion less than 3 years ago. https://siliconangle.com/2019/01/15/micron-buy-intels-stake-...
Semiconductors inherently have a plethora of harsh chemicals involved. The country as a whole did a terrible job with waste management until we {society} got serious about not being absolutely awful to the environment. There are many waste sites which were never really documented, the environment wasn't considered when selecting them, etc. If that was the state of affairs at the time, it's not surprising that there are superfund sites at former clean rooms.
It does become difficult applying current standards to past actions. The condoned practice for certain categories of chemicals was to bury them. When those best practices are changed, you can't reasonably just dig it all up and deal with it. Digging it up is sometimes more hazardous to the environment than leaving it be. Some manufacturers have teams of contractors on site dealing with legacy waste issues. They're conducting and reviewing soil and water samples, reviewing drawings with known dump sites, water monitoring, etc before allowing any dirt to be moved.
If the answer is no, how do the skills necessary to build the two types of plants overlap? If I was asked an hour ago if I thought the same skills necessary to maintain chemical systems in a chip fab we’re the same kind of skills necessary to maintain a meat processing plant, then I would have confidently said no.
Again, these are blue collar jobs. High school education at best. Mostly a manual labor job. They're not designing the plant, just operating and repairing it according to plans designed by someone else.
EDIT: Here's a list of chemicals used in meat processing: https://www.osha.gov/meatpacking/hazards-solutions. Ammonia for refrigeration. Chlorine, hydrogen peroxide and peracetic acid for disinfectant. The chemicals are delivered to the plant in concentrated forms and diluted for use.
In fact, a lot of chemical engineering (some would say the lion's share) has to do with heat and water management. It's a huge factor whether you're operating a clean room or an oil refinery.
Is it really seasonal? Like tied to their Capex announcements or something?
Most companies are not safe or environment cautious - how many tails of leaks or problems with chemical processing plants have there been? No one wants that stuff in our ground water...
Don't get me wrong; it's not acceptable anywhere / other parts of the world - just looking at the whole "let's make everything here!..." but why?
I'm really glad my friends are jumping ship before they get seriously hurt. A few commute by motorcycle and we joked that the ride in was the least dangerous part of their day.
[edit] I will say I'd think Micron would be in a better position to get it there than TI, though, given their position in the DRAM and NAND markets.
It makes one wonder about TI's FRAM product line, which if I'm remembering correctly involves similar materials as 3DXPoint. But since they do not get the IP, they're not going to manufacture 3DXPoint. And FRAM is sufficiently different that it is very unlikely to replace NAND. In particular, FRAM reads are destructive and wear down the cell! That may work out with a large, lower-density cell being accessed relatively infrequently by a lower-end embedded part, but will certainly fail for small, high-density cells accessed heavily. FRAM is weird stuff!
If a fab can show that they have the ability to at least partially fill the role of a TSMC in case of a disruption, there are large profits to be had. This may be the context and motivation for the sale.
To deal with old slow drives, people use expensive compression algorithms which take the CPU longer to decompress than reading the uncompressed data itself.
Also, if we were to directly copy texture data from a fast SSD into video memory, instead of SSD --> RAM --> VRAM, the loading times would see a huge improvement as it bypasses the extra copy.
The extra trip through CPU memory is not a significant bottleneck. DRAM bandwidth is still much greater than a single SSD's bandwidth. And there's no PCIe traffic saved, because even with P2P DMA from the SSD to the CPU, data needs to get into the CPU package where the PCIe root complex is to be routed to the GPU. There's a marginal latency improvement, and you can save a bit of the CPU's RAM capacity by not needing to use as much of it for IO buffering.
You've probably misunderstood the mechanisms behind the claims that new NVMe-based video game consoles enable much faster loading times, and the somewhat-related Microsoft DirectStorage technology (which is still rather ill-defined). P2P DMA is a minor optimization. Offloading decompression work from the CPU to the GPU is a big help, if the GPU has the right hardware to accelerate that decompression.
But by far the biggest improvement comes simply from increasing the baseline hardware capabilities that developers are targeting. When game developers can count on running off an SSD, it becomes worthwhile to overhaul the software's approach to IO so that the game issues requests with the high queue depths necessary for extracting full performance from flash-based SSDs, and the game doesn't have to pre-load multiple minutes worth of content into RAM because it can count on being able to perform multiple asset fetches per frame.
3DXpoint really shines in persistent memory but that requires investing quite a bit to change software to make use of it and the problem is that of a single vendor and high prices.
There are users for it but I havent seen anything to convince me its really viable.
For example, why would XPoint devices have near same throughput to conventional SSDs but half the latency? Why smaller densities (the nm node?)?
Seems like they do need wear-leveling. https://twitter.com/stuntpants/status/1410679934515773441