I'll have to think about your idea to include networking synchronization. The tricky part with that is exactly how to implement it. Off-hand, there are two basic approaches: server/client and peer-to-peer. The problem with server/client is that either I have to choose someone else's platform as a server or provide a server (either as a service or as an included program you can run from a home computer). The alternative is to use something like Bluetooth or NFC to allow synchronization between two devices.
The second issue that I need to figure out is exactly how much material to present. There are some absolutely necessary basics such as activities, services, and resources. Beyond that, there is a question of which platform features are most important. Certainly, something like location is more important than NFC, but deciding on what to include won't be easy.