My trust in software, an all time low
underjord.io
underjord.io
*That said, there are some games do extremely invasive windows kernel level anti-cheat stuff.. so, some games' multiplayer won't work. Apex legends and doom eternal's multiplayer are two I've tried and failed to play in the past 3mo. Though doom eternal single player works swimmingly.
I'm sorry, but how exactly would it work? Do you mean that the server would authenticate the whole memory of the client's process, a few hundred megabytes at least, in order to make sure that there's no code that switches alpha of the wall textures to 0 every 5th frame, for example?
Rent seekers will extract as much cash and time from players as can be gotten away with.
Server level ban lists and competent game referees and volunteers could be a powerful answer to the problem, but there's not a lot of incentive to innovate away from rent seeking, as the big studios and stores crush any threats to their success.
It’s also worth noting that multiplayer games without anti-cheat have had centralized accounts and microtransactions for a long time, so I’m not sure I understand how the anti-cheat measures are furthering those.
Don't send the data player is not supposed to know. Don't trust clients to just tell the server what happened. And - I realize this is extremely controversial - ideally don't design games on pure reaction speed, visual acuity and mechanical dexterity where a sophisticated enough machine would consistently and unpreventably beat any human.
I believe we should be able to compete with bots just like we're able to compete with humans - and not because bots are handicapped and constantly toss coins deciding if they want to let the puny meatbag win.
I'm curious if there are any special tournaments where "cheats" are encouraged and even required, not prohibited. Would love to see a FPS where you have all the software aid you can think of. Texture hacks become enhanced vision aids (server may toss a coin and enforce camouflaging by not sending any information, though), auto-aim is smart munitions (so we don't compete on whoever has the faster hands or a better mouse -- see, it's already a competition of machinery!), last-seen markers and sound source visualization are tactical HUDs, and if you want some other feature you're free - as your competitors - to implement it. Naturally, if that's based on an existing game that would require heavy re-balancing of its rules (e.g. nerf of one-shot-kill weapons or buff for supports so in a teamplay they can save their teammates from such weapons). That would be a whole next level e-sports, true to the name.
What games, other than turn based strategy games or puzzle games, don't have the property you list here? And even then, you can absolutely cheat at chess. Like it or not, people want to play shooters online.
A game of almost any genre doesn't have to be designed purely on those neural and mechanical skills.
(And puzzles are actually a bad example, as many can be unimaginatively played by a machine, and machine typically wins in terms of the computing speed. Unlike a complex strategy game where bots don't necessarily dominate human players.)
My previous comment had even hinted at how a FPS could be designed to not depend on one's eyesight difference, sleight of hand or gaming chair performance. If everyone has a perfect aimbot by design, tactics and teamplay (if that's a team game) becomes a deciding factor in a shooter. If everyone has a helper AI that alleviates mundane clicking you don't have to put your mouse on fire doing that 9000 APM micro - the actual strategic thinking and planning ("macro" rather than "micro") makes more important in winning a tower defense or RTS game.
I'd wish I could just write a whole implementation idea, but I'm no game designer. I just believe that things could be designed and balanced in such a way. I can be wrong, but I don't think it's proven yet (given the modern status quo of "don't you dare think of any aids or tools but those game designers have very very explicitly allowed").
It's just that most games out there were never designed for this so their gameplay becomes extremely unrewarding, as there would be a huge imbalance if everyone is mechanically perfect. Which is probably why there is no cheaters' competitions.
Maybe I'm thinking about a different genre, something like first-person-shooter-but-not-FPS?
The only solution that is deterministic would be to move all rendering server-side. You could guarantee a fair match as long as participants are within some reasonable distance to the server.
Note that this has other massive benefits if you can build for it natively...
Essentially anti-cheat code needs that level of access to detect/circumvent cheat enabling code that has that level of access - it is a protracted arms race. There is money and kudos to be made through gaming, so people will cheat by any means necessary.
You can't remotely prove the entire state of the client unless you entirely control the client, and no current OS can offer the level of sandboxing required to offer that assurance. If you can't 100% trust the state of the client then no transport level encryption and such will fix that - you are just guaranteeing the faked data is transported safely at that point.
Of course that level of control being required for single player games is much more dubious, so there is a grain of truth in the more tin-foil-hat sounding theories about identity tracking & such on the part of the publishers.
So a kernel rootkit is the bare minimum to try and detect these attacks, preventing them isn't even on the table any more.
In the distant future, you might be able to bypass it with hardware-authenticated homomorphic encryption, but that's still way off.
It's just event logging and replay.
But checking drivers and secure connections is easier.
But there are cheats like kickback compensation, hitbox tracking. You can apply statistical models and find unlikely consistency but it's hard to say for certain.
For instance, many forms of netcode necessitate revealing slightly more information to players than you otherwise would want to. The world coordinates of player footstep sounds is almost certainly some information flowing across the network.
All you would need to do is intercept this information on the network and view it on an entirely decoupled system in a 3d coordinate space - potentially one synchronized to your player character using similar snooping tactics. Valve has done a pretty good job at making this harder with asymmetric encryption, but its still something the client can ultimately decode or otherwise you wouldn't hear shit during a multiplayer match.
Trying to lock down/validate the actual gamer's PC is a fool's errand. Just go back to first principles in information theory to see what a joke this is. If a certain fact made its way to a player's computer (or simply their home network), you should assume that they know it in the most adversarial way possible and model for that outcome. Obfuscation is just playing yourself in the long run.
Separately; GOG.com has a large selection of games that run Linux native; though not necessarily the most popular ones.
100% compatibility isn't guaranteed for Windows either, you can always get screwed by random driver bugs.
For that, you need a console.
Browsing to all developer studios websites for my favourite 50 steam titles is a bit tedious... in other words... I'm lazy.
For those who are not (always) on steam there's also the original wine:
Unless you don't have a magically compatible hardware setup. On my laptop like half my Steam library won't start, only shows a black screen or crashes instantly. Not even all official Linux releases reliably work. The last time I tried Ubuntu I couldn't even install Steam out of the box. Yes, Steam+Proton has improved the situation immensely. It's still a different kind of experience than on Windows, though.
I just went the console route. Not perfect, but I like that it basically guarantees the hardware will be compatible with new games for 5+ years. The slightly better visuals aren't worth it to me, most games look good enough nowadays (or rather, the best-looking games tend to not be the most enjoyable ones on average).
Of course this presupposes you got NixOS set up at all in the first place. And I'm not ENTIRELY sure I'd recommend it for your daily driver. But a friend of mine talked me into it all; and despite the warts at times it just seems like it's the least worst distro (to praise it with faint damns)
I moved to flatpak for Steam on NixOS and couldn't be happier, except now the latest proton uses flatpak under the hood and flatpak doesn't support nested containers.
I hear the flatpak-based Proton works much better (and that makes sense) but I still have some titles that are broken with it but work with older versions.
For non-game software (and even some games), https://alternativeto.net/ can help you easily find Linux-native alternatives to software that you know the name of from other platforms. Also great for finding interesting software alternatives for your other platforms (iOS, Androin, Win, Mac, etc) too.
If they could just stop with the egregious overstepping I'd be pretty okay with using Win for gaming, accounting and a few other things. I'll likely have Win around for the foreseeable future, not just me in the household :)
I appreciate the update on Linux gaming though, haven't really looked in a long time.
(OTOH, you're stuck with a similar driver mess if you want a DualShock or JoyCon on Windows, so w/e)
But it's gotten a lot better than it used to be.
Recently bought a PS5 controller and while not supported natively on either Linux/Windows, Steam does pick it up without any configuration (on both OS:es).
It's really leveled up my PC gaming experience: I get the same feeling as playing on console with the freedom of PC.
The hardware support is good enough that it just works, and has been for a decade. In that period I've seen the desktop become worse and worse in the name of 'accessibility'. Since I can't get the people in RedHat to stop making the desktop worse my next best alternative is to make Linux toxic enough that there is no financial incentive for them to continue and simply leave.
Anyone non-technical who ask about windows alternatives I merely tell them that Linux is too hard and they should stick to Windows. Gate keeping is a virtue that we need to practice more of.
Plus, individual consoles are still randomly cockblocked by exclusive contracts, so you'd need 3 consoles to get all possible content, vs. a multiple accounts on one machine for all the various PC game shops.
The path to happiness for me has been realizing that I don't have time to consume all possible content anyway, especially right now (cf. "Peak Content"). So I just pick one platform every few years and choose from the games available on the platform.
Over the years, I've gone from PC to PS2 to Wii to PC and right now, I'm gaming on a Switch (plus Minecraft on the PC that I already have). And if there were ever a PS5 or XSX exclusive that I'm interested in, I can always watch a let's-play first and see if I'm still interested later. (Which has not even happened to me so far because I don't actively seek out news for games that are not on the platform I own.)
I think a lot of people are pretty happy with a PC + Switch combo, since there's straight up no hope of Nintendo porting their games to PC in any time soon. And a Switch is relatively inexpensive (especially if you go for the Lite model)
Sony also has a lot of exclusives on their systems (Bloodborne, Spider-Man, Uncharted, Last of Us, God of War, etc)
They are fully controlled by the respective manufacturer, and if you're not getting permission dialogues, it's because you agreed to them when you first started the console. (Disclosure: I don't actually know if modern consoles spam permission dialogues or ads.)
I rather have the original deal without additional layers.
My own Steam library is packed with games (thousands of them with many thousands more available for purchase at any given time), and very few of those require the use of Proton, but it sure is nice to have available, since it adds the ability to play games which would otherwise bit-rot there in my library.
If on the other hand we are playing the quality card, or what everyone else is actually paying for, then down Proton it goes.
Isn't ironic that while most Android games are NDK based, so basically ISO C, ISO C++, OpenGL, OpenSL, Vulkan, they don't get ported to GNU/Linux?
Or Stadia ones for that matter (regardless of its possible future).
At the end of the day, I don't want to reboot just to play a game. I personally don't see the need to be a comparability purist here.
Nowadays I'm very unlikely to buy a game that doesn't have a native Linux version.
The workaround is, indeed, pull the cable or firewall steam, go offline, plug the cable.
So the concern becomes "what if the protection becomes stronger".
I think Valve's definition of a family is one guy who owns a whole bunch of different computers that he wants to flit between. Maybe this is what family is to a Valve employee? I don't know.
Most streaming services allow a small but reasonable number of concurrent connections. Usually around 5. Why does Valve insist on locking out my library of games that I paid for when one person has a game open? It makes no sense.
I wouldn't complain if the rule was you couldn't have more than one copy of a particular game open (maybe have an option to buy multiple copies for the library?), but if someone is playing L4D2 they shouldn't lock someone else out of playing HalfLife 2.
I apologize if it felt misleading. That was unintentional. I don't believe I can edit it.
Tech enthusiasts: My entire house is smart.
Tech workers: The only piece of technology in my house is a printer and I keep a gun next to it so I can shoot it if it makes a noise I don't recognize.
Non-magic users: collect crystals, call their pet a familiar, draw pentagrams
Magic users: the most magical things I keep in my house are rocks, and I keep a hammer next to them in case they act up
You are not a expert in something until you know when not to use it.
Even there, Firefox wants me to "log in with my Firefox account" so I can use Pocket or give them my passwords or something. They also made the local bookmarks feature worse some time back, to force the use of Pocket. And Ubuntu keeps updating "snaps" of dubious value.
My phone uses F-Droid and Fennec, and when I got the unlocked phone, I said no to Google and deleted most of their stuff, without ever agreeing to any Google terms. I haven't logged into a "Google account" in years, and the only reason I have one is to update an add-on.
This is a pain. I'm not fanatical about this. I just don't like being pushed around.
I think the fatigue of being pressed for new settings/accounts can be wise than the thing itself. You see your device pushing some new bloat, and even if disabling it is three clicks away, the exhaustion of remembering all those frustrating settings you COULDN'T disable makes you too tired to find out. But maybe that's just me.
I agree with the author about windows through - I have a dual boot and only use the windows part for gaming. Even as featured as it is, the bloat and ads and Cortana you can never quite turn off are too exhausting for me to use it for anything else.
One is optional, the other is forced on you.
So incredibly frustrating and a deep, deep antipattern.
Firefox sync is absolutely wonderful, and would recommend anyone to try it out. You get automatic sharing of passwords and bookmarks between devices. I don't understand how I ever managed without it.
And they don't show ads, if that's what you're worried about.
Firstly there is the comfy prison of Apple I currently reside in which is fairly friction free if you stay within the rails but costs a kidney to keep going.
Secondly there is the vastly flexible and compatible with weird stuff I use Windows which punches you in the face once a day and treats you badly.
I am at a loss because I am getting older and lazier. I tried to switch to Linux several times over the last 20 years from Windows but it never stuck at the end of the day due to the missing difficult to define "quality" on the desktop which I think (shoot me) that even Microsoft manages to surpass.
The killer though is that I'm using Windows at work on a daily basis due to corporate troll enforcement. Switching back and forth from that to Apple ecosystem is killing me, especially considering the UK keyboard layouts are rather different between both platforms. I'm not even sure I'm happy with Apple because I'm on ARM everything and I can't even fire up an ad-hoc VirtualBox VM like I could on windows and SSH into it to do Linux stuff. And the games are shit. Also getting stuff out of the Apple ecosystem is painful (Numbers / iPhoto / icloud email for example).
Some days I wake up, load a whole custom PC worth of parts into a shopping basket and dream of running windows or linux. But I don't know which one. I'm not even sure I want to leave the comfy prison.
Ugh not sure what the point of that rant was but I'm stuck and don't know which way to go but I'm not happy where I am. Help!
Edit: fine example. So I am editing openstreetmap while writing this infernal rant and the default editor doesn't work properly with safari, nor does it block youtube ads with any adblocker I've used. So I've had to install Chrome just to handle that, which is a PITA because that doesn't work properly with keychain. Then I figure if I use Edge on windows it'll just work, which it will. Even firefox will do that.
Desktop quality is highly flexible and entirely what you make of it. I'm happy enough with default Ubuntu unity or whatever they ship this year. Xfce if you want incredibly snappy response, better than any other common modern desktop. Most workflows are browser-based or terminal-based at this point anyway; I use very little desktop software (games are by far the majority of non-browser use and I am pretty happy with Steam's selection) any more. Your mileage may vary.
I'm superhappy with https://adguard.com/ (https://github.com/AdguardTeam/AdGuardForSafari) and haven't seen a YouTube ad in quite some time...
I suggest to use JOSM [1] for editing OSM. It has a bit of a learning curve, but then you're not depending on your OS, since it looks and behaves identically on a Mac, Linux and on Windows :)
Even so, Mozilla, of all large technology organizations, should be the least likely to persistently nag you to get an account. That's user-hostile of them and they should know better.
As for snaps - the idea, at least, is to set up a sandboxed Linux userspace that can help alleviate the absolutely terrible security model that we currently have. The implementation is awful, but at least the idea is noble.
But, as to your overarching point - yes, even in the open source world, software is bad.
It's just the consumer that gets screwed and, let's be honest, who is willing to pay the actual price of a SW license anymore? I remember paying hundreds of dollars for SW in the pre-internet era. So instead of paying in dollars you now pay with your data. The fact that Linux is still underrepresented on the desktop just shows that we're willing to put up with it to get the shiny thing.
I don't mind paying software developers for great software. But if they start pumping it full of antipatterns and trackers I'm out.
There's a very, very strong sentiment out there about what does and doesn't qualify as a "fundable business" with respect to both business models and shapes of products. This backdrop creates very strong incentives to make one's business and associated products conform to those archetypes. Right now "antipatterns and trackers" one of the allowable archetypes. For better or worse, depending on the perspective.
Developers can usually choose whom they work for. If the boss brings in trackers and such they can usually leave for another job. I know there are employment visas that complicate things, but broad strokes it is true.
I have empathy for the developers of Windows at Microsoft. They really do have high stakes, real impact work and it is hard to differentiate "gal who stopped the whole global economy from grinding to a halt" from "guy who wrote the tracker tech" but at the end of the day I'm not paying for an OS that tracks me. I won't pirate it either, but I won't pay. I am sick and tired of this model and for some things it's just a bridge too far for me to accept.
I accept that I'm a bit of a hypocrite here. I use Google Chrome and I use Google Search and I know they're not perfect, but at least I know that it is confined to "web stuff" and not buried in the OS. Call it old fashioned but if Canonical didn't let me uninstall Amazon bloatware I would not have used Ubuntu, and thankfully that dark chapter in their history is over.
I don't know if I would call Windows a "shiny thing." It's cemented as the standard because of years of backwards compatibility.
It is amazing how usable KDE has become, including settings, calender, presentation tools etc. Windows feels like a cluttered shed in comparison.
Alternatively, it just shows that the Linux Desktop experience is still so terrible that people put up with Windows's bullshit. I know I'm in that camp. In theory I'd love to be running an open source OS, but in practice Linux Desktop just annoys me with its completely backwards way of doing just about everything I want to do with a computer.
And before you start: no, this isn't a hold over opinion from 2008. I have used Linux Desktops on and off since 2000, have contributed to FOSS software, put together my own distro once, and was once president of a LUG. I speak from experience: The problems I have with Linux Desktop are deeply rooted and systemic and show no signs whatsoever of improving.
I really don't understand this attitude. It's like a woodworker talking about how much better handcrafted furniture is than the mass-produced stuff you'd buy online. Of course it's better! But does that really mean the answer is for everyone to spend years learning furniture-making? Same goes for computer systems: most people are not, don't want to be, and never will be technical users.
If we want open-source systems to beat closed-source, consent-engineered spyware from dominating people's online lives then we need to meet them where they are.
Sure, it will get you there, and practically nothing can stop it, but it's never going to reach the "climb in, sit down and go" ease of a sedan.
For someone fluent in command line usage, this is very wrong. I'm 10000x more productive in a terminal and X Browser session than on windows, and almost never need to look things up (and when I rarely do, it's on man pages, not web).
But otherwise, I don't disagree. I'm not trying to convince windows users to switch to Linux (unless they're devs, in which case they will suffer professionally if they don't).
For most regular users, I recommend Chromebooks these days.
And good command lines, like propeller configured bash or zsh, have better discoverability than most GUIs.
But sure, I point non devs to Chromebooks, Macs, (or windows if absolutely necessary).
I'd say I have the opposite experience: I've had to use the Windows Desktop for extended periods before, and found it, as you put it, "completely backwards way of doing just about everything I want to do with a computer". I even went through all sorts of lengths to "fix" it with alternative WMs, launchers, etc, but as no matter how much I tinkered with it, I couldn't even get fairly "vanilla" features (eg multidesktop support) sufficiently working without constant papercuts and limitations. Of course, things may have improved since I last used it, so I'm sure Windows Desktop circa 2020 has much improved, but a few years back it seemed very broken.
Ultimately, it's just preference, and what workflows you grow used to.
And that last assumption is truly the hard part. There is no software meritocracy. There is no "if you build it, they will come". It's sales all the way down. Until this changes, whatever is outputted from FAANG/MS market research firms will be what's popular, end of story.
For starters, the separation of the world into "power users" and "normal users" is, to me, a sign of flawed thinking. The goal of a personal computing system should be to allow a complete novice to onramp into a "power user" as their understanding of the system grows. Discoverability and consistency are absolutely key to this and Linux DEs have always been terrible at both (and other Desktops are getting worse too). There are many more problems I could go on about, like walled gardens like Apple's App store or Linux's package repos creating another boundary between users and creators that need not exist, for example.
Point being, separating the audience into "people who get shit, like me" and "people who just want X" is an excuse for having a bad system. Instead of admitting and attempting to address the issue, you instead get to say "well, normal users don't need that and power users should be able to deal with the bullshit".
Even taking the one concrete example you provided in this thread, Apple's App Store is incredibly popular -- in fact in the US it has a 56% marketshare [1] -- so why would a Linux OS moving toward what you prefer would increase adaption? I really see no actual evidence of this; as in the example you give is literally the most popular way to do it. That said, I don't even think it matters either way. I've grown cynical enough by now to realize that humans are a lot more complicated, markets more monopolistic, and purchasing habits are better explained by market researchers than developers (or even HCI researchers!)
[1] https://gs.statcounter.com/os-market-share/mobile/united-sta...
If any one person could do it, it'd have been Linus but he doesn't seem interested. It isn't anything a single individual can deal with because it's part of the community culture.
> Even taking the one concrete example you provided in this thread, Apple's App Store is incredibly popular -- in fact in the US it has a 56% marketshare [1] -- so why would a Linux OS moving toward what you prefer would increase adaption?
It's just one aspect of the problem. Apple's App Store has one thing going for it that Linux doesn't: there is one App Store. You get your application onto the App Store and everyone can use it. This is not true of Linux Repos. Besides which, the number you quoted is for mobile, not a desktop operating system.
Linux Desktop culture has this rhetoric of freedom and control, while simultaneously pushing an application distribution model that wants to manage everything in a very limited way. You can't install applications onto other disks, you can't have two versions of the same application (unless the maintainers have deemed it a worthy use case), and you can't keep old versions of applications around unless you want to keep your whole system back too.
Researchers found that even Enterprise with special "baselines" installed was still sending data. Is this not the case anymore?
Windows 10 Pro is $200. Pro for Workstation (mandatory for some computers) $309 -- and it includes the same shit as Home and Pro, I think.
Granted OEM costs less than retail, but that always has been the case, and OEMs do not necessarily pass the savings to the consumers, sometimes on the contrary (esp on pro hardware)... Would be interesting to know the typical OEM pricing of Windows 7 and Windows 8+, though.
Anyway, Retail price actually is somehow less than the price during the Windows XP/Vista/7 era (it went down to the current levels with Windows 8). However there has been for example uninterrupted growth for Windows revenues since 2015 including historical records since 2017 (edit: source: https://dazeinfo.com/2019/11/12/microsoft-windows-revenue-by... ). And I think that does not count the ancillary revenues of MS selling our asses to random other companies.
So could they do without that crap? Probably. Will they? Probably not. On the contrary they will require an online account for Windows 11 Home, for example :/ (and given the ridiculous hardware requirements, I'm sure they expect at the same time pretty neat licensing revenues)
Work at any company and want to decline the TOS of MS Word? Good luck...
Collecting data might be sensible, but it isn't too hard to ask.
Privacy and liberty are inseparable at the highest levels of interacting with society. Compromising private personal information can only weaken individuals against abuse by society at large, whether by mega corporations, governments, Twitter hordes, or spam callers.
It's become overwhelmingly apparent that there's no benefit to the consumer by allowing telemetry in almost any form. The purported advantages are paltry straw men compared to the nightmare of identity and surveillance infrastructure.
Collecting data might be sensible ... for corporations. But, it is rarely for the consumer. That is why it is so hard to ask.
"Can I do this thing that you do not understand but probably have the feeling that is only going to be bad for you?". That is a hard question to ask, that is why the question is hidden behind weird concepts, lists of consent checkbox, or other dark-pattern mechanisms.
Collecting data might be sensible.. but only for one side of the deal. Data collection is a clear WIN-LOSE situation, a situation that is only accepted because there is an unsymmetrical amount of power in the relationship.
That is not true. I pay money, I get a product I want. That is a win-win situation.
I see TV and the TV channel shows ads is a win-win situation.
I see YouTube and YouTube records who I am, where I live, my age, my relationship status, my political views.... to watch TV for free seems a very bad exchange.
I am not against the advertisement industry, but in its current form in conjunction with tech companies it is damaging society in very real, very harmful ways.
> That is not true. I pay money, I get a product I want. That is a win-win situation.
I get a product which spies on me and I cannot turn it off (android, win 10). Win for them, loose for me.
> I see TV and the TV channel shows ads is a win-win situation.
I paid for this channel - so win for them , loose for me.
> I see YouTube and YouTube records who I am, where I live, my age, my relationship status, my political views.... to watch TV for free seems a very bad exchange.
> I am not against the advertisement industry, but in its current form in conjunction with tech companies it is damaging society in very real, very harmful ways.
Yes. And they also pay politicians and lobbyists.
* Continuous mandatory updates which make various things worse or introduce new "features" I don't want
* Continuous mandatory updates which break things without warning that I was reliant on
* Integrated advertising or dark-pattern behavior I have to frequently circumvent
* Unreasonable levels of lack of security or security theatre
* Getting retired or crippled because the company which makes it goes out of business or gets acquired with no transition plan
The fundamental issue, it seems to me, is that nobody cares about users except in abstract anymore. They care about funding, brands, growth, the Hustle, not making something that is in any way good or usable long-term. And anything that is good can be summarily ruined in the pursuit of the above goals, with no warning.
It's exhausting.
The software where this doesn't apply is usually everything "consumer".
I've noticed a massive degradation in how software is managed (as in bug fixes, quality designs etc) over the years and it straight frightens me that cars, planes, financial apps etc are all being "disrupted" by this new software. It seems to me the future is going to be so full of edge bugs that if one is an outlier you're going to basically be smashed back into the mean by the bureaucracy.
BTW: The presentation of Win11 was a big second hand embarrassment.
I take it he just doesn't use any Apple stuff.
> you could never use without them having your [...] credit card
This is provably wrong. I have an iPhone and iPad. I never entered any credit card information. If I were to purchase apps, I would do so by buying a gift card at a retail store.
https://underjord.io/the-mac-is-losing-me.html
In the end I use them all. The point is mostly that they are all disappointing. I haven't recently suffered additional annoyances from Apple, so this post speaks to recent frustrations.
edit: In addition, I don't feel like I need to address every actor in my rants. I would never get past LinkedIn.
1. bad actors can't hide B.S.
2. good actors have something they can point to that has 3rd party validation.
So for digital services where the source code is always available, my runtime dynamically loads the source code indicated in the URL each request. So you are free to go to the URL directly, and you can figure all the routing out in advance of data leaving your device (in theory).For the sake of moving fast, the 1st supported code repository the runtime can run serverside code from is Observablehq, which has the additional property of being a code IDE which simplifies greatly how you actually upload code to a public location.
The core building block: https://observablehq.com/@endpointservices/serverless-cells
Some blogspam: https://medium.com/nerd-for-tech/towards-a-better-serverless...
I built the IndiaAuth provider using this transparent technique, so you can see exactly how it works.
*not a solution for everyone (lots of proprietary things have no open equivalent), nor for all open source software (Audacity etc have telemetry)
- OS/IP/Audacity version when checking for updates (opt out) - should be opt-in if you ask me
- Crash reports if you choose to send the individual one which can include personal data
I run a good chunk of OSS software, and I pray to the gods every day that somebody somewhere actually read all the three bazillion packages I need to install as dependencies. (Why does ffmpeg require a DNS resolver again?)
Yes, theoretically all that is out in the open and would be found by somebody. Practically, nobody has time to verify all software they run, and the smaller/less interesting packages are basically completely taken on trust.
There is no solution outside of trust. You are running things that vastly exceed the complexity you could fully understand in several lifetimes. You have to trust somebody it does what it says on the tin. I'm fairly certain that OSS has survived so far because exploits there would mostly target small groups of people. (In the end-user scenario. The server/commercial user scenario is different, and often gets attention from several companies for each package)
There is however a solution to this complexity; distributed code review, for eg:
Sure, maybe there is a happy island somewhere with enthusiastic users, but working in the industry, I doubt that very much. Also, many of their forums about their frameworks have developed into ghost towns. So if you now that happy isle, I would gladly like to see it.
This is very much a rant. Hope you find your numbers elsewhere :)
People were paying for Windows when it wasn't ad supported. People are still paying for Windows now that it is ad supported. Its completely clear that the only thing that matters is whether software businesses want to betray user trust or not - users don't really have much of a say in the matter. They do everything right, but user growth slows down, business growth needs to continue, so they try to extract extra value from each user instead of trying to add extra value that users happily pay more for.
I truly despair for the state of the software industry.
But lets face it, the alternatives are not much better. Yesterday I spend half an hour trying to update a free opensource software called Amass on my Debian based distro, a dependency was corrupted and I had to uninstall that dependency with apt, re-install it with snap and then I was able to finally update the app with apt. And, of course, the config file wasn't updated and it didn't even warned me that it needed to. I had to go to github and check by hand. I can't ask my grandma to do that.
Billions in total value locked