SpriteStack Voxel Editor
spritestack.io
spritestack.io
The version that is available and its trailer has little to do with the current state of the application.
New release brings voxels, lowpoly and sprites together to create 3D animated game objects and export them as 2D spritesheets. It's purpose is not to replace your favorite software (Aseprite, MagicaVoxel, PicoCAD...) but to bind them all together into something even more useful from a 2D gamedeveloper point of view. So it can import - a lot of things.
Please check this post/video that is more accurate about what SpriteStack is than the 2019 trailer https://www.patreon.com/posts/spritestack-2021-53317888
tl;dr what/where should I buy at this current moment
1) You cannot try it yet :)
2) You can safely buy current version as the next update will replace it - as in - you get the new software.
3) I need a few more months to finish it but I want to release the rendering part of the app (simply without animator) for my patrons in July - https://www.patreon.com/spritestack
I saw you ask on twitter a few days ago for explanations from people who may have looked but then didn't buy, and I'd like to offer my own experience if you're interested.
I'm at most a hobby artist+gamedev, so I expect I might download this and play around with it for a few days, then forget that I ever had it for ~months, before playing around with it again someday. Because of that pattern, I don't make a lot of purchases for art's sake, e.g. I have wanted pico8 for a long time, yet never acted to buy it. I end up setting a bit of an unfairly high bar for believing I'll actually get use out of a new cool thing like this.
So then, looking around and seeing a new version is coming soon with a lot of big changes/features, and today's version is $30, my immediate question is "would a license for today's version grant access to the new one?"
With that in mind, I looked around on your twitter, your patreon, your itch.io, and a few of your website pages, and I wasn't able to find an answer. I might have just missed it! But that left me feeling scared that I'll pay $30 today and in 3 weeks or something, there'll be a new cool thing that I can't have. But I know that if I just wait a while, I'll likely be able to get the new thing then. So... it pushes me toward wanting to wait, even despite your reasonable request for help in funding development of the new thing I want, which I want to help with.
I also saw a mention of access to a renderer coming soon, for patrons, but as an outsider I'm not sure what the renderer is with respect to the rest of the project. I looked over the patron levels and wasn't sure if there's a reason to choose one level over another, outside of how much I want to contribute. Not that there needs to be! But I wondered about it, and the uncertainty gave me enough anxiety to kind of put off the whole decision. And now we're here. :)
So, to recap:
- I want to contribute to your patreon to feel like I'm helping
- I want to buy spritestack (especially the new one, but also the current one)
- I'd be willing to pay probably $40-50 today
- I'm scared I might pay, then miss out on some benefit, and it's making me defer the decision
Anyway, good luck!
Do not worry to get current version of SpriteStack - it's the one that will get updated with all the new features you can read about there https://spritestack.io/upcoming. After the update the price will go up so it's the best moment to get it - also it helps me to focus on SpriteStack instead of looking for funds.
Thank you very very much for such a detailed experience. It's super helpful and I will address it. I've learned that behind one person with certain problem there are number of people that will just abandon it without ever being vocal about it - so it's pretty much always worth to fix what at a fist glance might look like an individual experience. Sorry that you had to dig for answers.
I will probably leave Wanderers tho - https://wanderers.io/
Spritestack – 3D pixelart editor based on sprite stacking technique - https://news.ycombinator.com/item?id=19325331 - March 2019 (36 comments)
SpriteStack: A Sprite Stacking 3D Pixel Art Editor - https://news.ycombinator.com/item?id=19283781 - March 2019 (1 comment)
I just ran the download from the website and it's so much more than that. Are there any other resources to learn more about this?
I probably love my old classic games more than average. (Still have Prince of Persia 1989 installed.) And love some new indie game with old graphics. (FTL is awesome if you haven't tried it yet.) But 3D and proper physics enable so much more. It feels odd that so much time is spend on recreating old game feeling for some nostalgia sake compared to let's say exploring new 3D physics engine. (Teardown is an indie awesome game if you want to play with an adventurous physics engine in 3D.)
Pixel art didn't replace at all painting, nor did it aspire to do that. But it founds its beautiful niche, and there's beauty in that.
[1] https://blog.logrocket.com/making-css-animations-using-a-spr...
> I don't see the why of the voxel sprites compared to the beautiful 3D rendering.
Also, the project homepage says, "SpriteStack is a voxel editor suited for 2D artists"
But for strategy games, 2D can still be good. e.g. for card and board games games, even a "3D" game is just 3D graphics over a 2D playing field. Tower defense, factory-building (Factorio). These games have 3D versions but they aren't particularly better than the 2D ones.
I imagine the difference is more based around how the creator wants to create. If you are a 2d artist then jumping into 3d modelling can be a step learning curve, but voxel or sprite stacking are generally more forgiving.
Edit: IIRC the shader a Short Hike used was discussed in the GDC talk by the game's author: https://www.youtube.com/watch?v=ZW8gWgpptI8
It is close near mature state (or I think it with love).
https://victorribeiro.com/voxel/
Very rustic, don't work 100% on mobile but an attempt was made.
I think keys 0-9 selects tile. Shift click deletes and clicking and dragging on the sides of the screen rotates the camera
I've never edited voxel models with the spritestacking 2D technique, I'll give it a try. Is it more efficient than placing voxels in a 3D viewport?
On a side note I've been building my own very simple voxel editor in VR you can take a look at it here: https://www.youtube.com/watch?v=tiaGvePo6jo
Also there doesn’t seem to be any anti-aliasing applied which would be a bare minimum here. Anyone have a good idea why the webmaster made these choices?
https://spritestack.io/apng/default/889?v=15698873450001
They would look much better if the same model was rendered at a higher 2d resolution.
Please check media on my twitter to get a notion of how it really looks like right now https://twitter.com/rezoner/media
Q: "Has SpriteStack been abandoned?"
A: "Nope. 2020 was terrible for me in terms of ability to work. SpriteStack has been rewriten from the ground - it's just terribly delayed because I did not expected things to go that way."
You can check his Patreon account for updates on the rewrite