The Amazon 'Personal Games' Policy
techraptor.net
techraptor.net
Salaries should buy a job well done and come with some boundaries to protect the company and any IP it has a right to. Salaries shouldn't buy the rights to my first born child nor the thoughts I have in the (24 * 7) - ~40 hours that I'm not working for them every week. I applaud Mr. Liu for walking away, and while I've always ignored the AWS recruiters, this policy ensures I'll never consider them.
It's like saying to employees: we'd rather you don't have any external motivators for caring about software development as a topic.
Some jobs are like that, like maybe ML or AR or something--cutting edge tech kind of work. But like, if you're a mobile app dev building a feature, what are you inventing?
And if you do invent something (not impossible; game devs invented all kinds of cool stuff for example), there's not a lot to stop you from quitting, "waiting" a month or two (setting up a company quietly), and marketing/building your product.
That said, I know people who've had their side projects picked up by their employers under these kinds of clauses. They're serious, and many companies are serious about enforcing them. Don't just wave them off.
> 6. To help Amazon improve its products and services, I will use Amazon's publicly available products and services in the development and release of my Personal Game wherever possible...
Amazon must have had entirely separate teams write these reps.
I think most of it is uncomfortable but reasonable until point 8, at which point I tell them "thanks but no thanks" for the job.
6 is for publicly available services – mainly AWS.
If it's in Amazon's interest to be misleading or ambiguous, then the lawyers are doing their job. Make the text seem to imply one thing (to get employees to sign it), while text in another part of the contract is explicit in contradicting it.
They want to keep their distance (do it on your own time with your own resources) and still demand editorial control (but use these services and distribute in our app store)
I don't understand the reasoning, why is it OK to hand over patent rights for work done outside of contractually defined hours simply if it's the same discipline? Hard to reconcile.
"Very cool and healthy that people on this website instinctively imagine themselves as the boss of random commenters on a website."
I agree with the sentiment of the first sentence, if we simply say the blast radius is the the product(s) level you're working on.
And all the salary too. I really don't see the issue.
The cardinal rule is that, if you do not want your invention to belong to your employer, don't work for them.
All of the sour grapes about these arrangements are indictments of working for someone else, and I wholeheartedly agree! If you have the least bit of cojones, make something people want and sell it yourself. But, if you prefer the golden yoke, the owner of the farm gets all the fruits.
This is always naturally in contention because if you don't also constrain scope of work an employee can work in competition with their day job "on their own time" based on information they wouldn't have if they weren't employed by the company.
So this isn't supposed to cover random side projects, but should cover you creating a competitor, or related patents, etc. "off hours". Some companies legal departments just try and claim everything because it's easier.
The way I've seen this done well is some sort of internal review and/or disclosure mechanism.
I've had two really good employers in my life, and I would never even have had the idea of competing with that company because working there was great so why would I try to make it worse by competing? It was/is in my own interest to not compete.
If an employer feels the need to have that clause, they should fix the problem at the source: become a better employer so that the employees have no reason to compete.
There's no amount of compensation and excellent work environment which can provide enough upside to make founding a whole company pointless. Better expected value because of lower risk? Absolutely. But not total potential upside.
I say that as someone working his dream job, who can't imagine trading out for mere money. But I can imagine leaving to found something, though I have no intention to do so.
Wouldn't it be far superior to be able to have an open conversation with them about it?
(I also object to the premise: a desire to found something doesn't show up in a vacuum. There's something else that founding something brings (independence, permission to try ideas, small chance at wild stacks of money, whatever) and many of these should be negotiable also at your current employer.
Any good long-term organisation has a few crazy projects that just might turn out to be the next best thing. Let this person "found" one of those, in house and with freedom but full support of the rest of the organisation?)
> I can't see any benefit to this system at all for the employee.
The real benefit to an employee is to have on paper agreement that they can proceed with a project without fear that the company will claim it later.
I suppose it could be done terribly, but my limited personal experience (on both sides) it's been fine.
I think it is ridiculous to claim things unrelated to your active job assignments. Making a board game as a hobby is unrelated and non-competing to deriving a new ML solver.
So deciding that work within a specific discipline should be considered part of the employment unless explicitly exempted can be a practical way to avoid 9-5.
However since they want to own all of your creations that might happen while not at work I wonder if they would accept a counter offer. Would you accept this counter offer?
At $50 an hour, 8760 hours in the year, my expected full-time salary would be $438,000. Before you suggest I cut out sleep time what if the idea or solution comes to me in a dream?
I think that is a good compromise. I have the expectation of being "in office" 2087 hours out of the year while also collecting on all of the chance ideas that happen the rest of the time.
Edit: I like this idea. A clause. I collect $104,350 a year. But if Amazon claims ownership over a personal project I create then the rest of the hours uncollected over my employment are owed retroactively. So I work there for 5 years before I have a successful personal project that Amazon wants. They then owe me $1,668,250. Pennies to them but a good chunk of change to me.
Trying to come up with some compromise that would justify them giving a yearly full-time salary (2087 hours) while at the same time they expect to cash in on all of my non-work hours.
So that's why engineers should demand $100 an hour times 3000 hours. Cause that's the actual math, not the lie of WLB that never happens.
The other major route is the IARC program[2], in which the game author owns the copyright. A friend of mine did The Shepherds Rock under that policy.
All this is to say that the policies around these things vary widely even within FAANG.
So, a "we actually own all your stuff but we might be nice enough to agree to let you keep it" policy?
"The IARC process is only open to full time employees in good standing. The IARC only assigns the copyright in your project upon approval—it does not assign any patent rights or other IP rights Google may own. ... IARC review is a voluntary service Google provides to employees and it is not required either by the employment agreement or local labor laws."
"Enlightened."
In any case, the specific claim I made is that it's more enlightened than the Amazon policy, and I don't think that can really be questioned. Just the fact that large parts of the policy is public is itself relevant here - other discussion threads are arguing whether the posted text is authentic.
If you are in California, which is where the majority of Google employees live and where Google has their HQ, if you work on something outside of work hours and without work equipment or resources, then you own it, full stop. That's California law.
Google lawyercats will show up and say "well unless it's related to what Google does, and Google does everything', which is an incredibly flimsy argument with zero legal precedent that only a lawyer on Google payroll would accept. A company can't in good faith say "we work on literally everything therefore the law doesn't apply to us."
IARC is a trap. If you just didn't say a word to Google and worked on something off hours, you own it. With IARC, now you've created a paper trail and a chance for Google to say we discussed it and we clearly said the employee could not work on this, so now if it does go to court you've just massively complicated your life, all to accomplish something that the state law guaranteed you in the first place! There's literally zero upside to IARC.
I've unfortunately witnessed the head of OSS approvals at Google, mislead people on this issue and go as far as to vaguely threaten that employees who continue to debate the topic on internal company mailing lists will be terminated.
Google IARC is a scam and it should not be held up as a gold standard. CA Labor Code Section 2780 is the gold standard.
For a company like Google or Amazon, I'm not sure that there's very much that falls within 2780.
WTF? No.
> if its (sic) a PC game made available for sale, I will submit it for sate (sic) on the Amazon platform
I don't know if that's really evidence it's not a genuine Amazon contract, though. It could be that this was typed up based on a hard copy or something like that.
OCRing it via https://www.onlineocr.net/ produces some similar typos ("if its a PC game made available for sate, I will submit it for sate on the Amazon platform"; "Amazon wilt not [...] Amazon wilt never be liable"), so I'm guessing this or a similar tool was used and not fully cleaned up.
[1] https://pbs.twimg.com/media/E5pZWdNUcAAEc96?format=jpg
Edit: combined duplicate comment and added onlineocr.net
We'll be tracked, and any work we do outside of our jobs to liberate ourselves will be copyrighted and carted off, never having contractually been ours to begin with.
Our sessions and employments can be killed at any time. Once you reach a certain age or have children, and your healthcare costs become a burden, you'll be terminated.
We own nothing. We rent everything. Our cars, our homes, our music, our movies are all on subscription.
We're becoming serfs.
The only way out is to build, but it's nigh impossible to compete with the Giants. Facebook will clone years of your work in a month with a team of twenty engineers.
The gravity well of modern computing.
If an employee expects to do something interesting or profitable with a personal project, then it's a "no", but it's not a WTF.
EDITED TO ADD: This is why we need laws that protect personal projects and make it impossible for companies to demand this. But in the absence of such restrictions on companies, they're going to set themselves up to win in any kind of dispute. It is not a WTF.
Source: I previously worked at Amazon for many years.
> I grant to Amazon a royalty free, worldwide, fully paid-up, perpetual, transferrable license to any and all of my intellectual property rights associated with the Personal Game and my Personal Game development.
So their personal games policy is Amazon owns it? That's a very poorly named policy.
If they demanded ownership, you still couldn't do what you wanted after you quit.
Sure, they don't own it. But it comes damn close.
What? Why exactly is Amazon involved at all then?
Having previously worked at Amazon, I learned that "harmony" meant, if I'm not working, I should be preparing my mind and body to work better the next day.
Bezos also believes that workers are inherently lazy[2].
[1]https://www.cnbc.com/2018/08/09/what-jeff-bezos-does-instead...
[2]https://www.businessinsider.com/amazon-polices-based-jeff-be...
I'll admit I have good management. That makes a huge difference. I also give reasonable estimates for project timelines up front.
Enjoy your seniority; you're harder to replace. But don't apply that experience liberally to the rest of Amazon SDEs.
By that I mean, if I have an LLC and I assign intellectual property rights of my side project to it and claim that my LLC was the author, can’t that get around restrictions like this?
Amazon is employing me as a person, but my LLC wrote the side project software, in the same way that any software I write for my employer is copyrighted by my employer and not me personally.
I am pretty sure this is NOT how it works legally but it would be nice if it was.
Another idea that might be workable would be to make the source intellectual property worthless to someone without an unwritten secret. Perhaps encryption or obfuscation could be employed. Here you go, here’s your unlimited and perpetual license to my unreadable blob.
(Or just don’t work for Amazon)
- No working on personal games whatsoever. Full Stop.
There's been plenty of complaining about the policy internally. The timing of this is interesting though, it always seemed like the big issue was that Bezos had a personal stick in his ass about this stuff. People are wondering if Jassy will change things up.
Of course if the whole thing gives you a bad taste in your mouth and you basically never want to work for Amazon, I'm going to echo LadyCailin's advice. It does send a message, but it also allows you get in some more interviewing experience. Something that will hopefully make your next interview go even smoother.
Also, if you really want to send a message as well as get in some practice asking for absurd things ...
Say yes, but ask for the exception AND ask for indemnity from any legal action that Amazon (or anyone else) takes against you with respect to any software you develop on your own time AND ask that $50,000 be put in escrow that you're allowed to use in the event that Amazon gets cold feet in paying for your legal defense.
I can't really imagine that anyone would ever say yes to that, but it means that the next time you ask something that's a bit of a reach for an employer that you actually might want to work for, then you'll have had some experience asking for things that feel like a lot.
It's taken up most of my free time just keeping up with all of the assessments and interviews and correspondence as it is, I don't feel the need to spend another 2.5-10+ hours on Amazon (the assessment alone is 2.5 hours) just to give them a data point for why I withdrew that will likely be ignored anyway.
[0]https://www.businessinsider.com/amazon-warehouse-turnover-wo...
I broke my leg once playing paintball, my personal time hobbies impacted my performance during work hours for a couple months due to mobility issues + appointment followups. Is it in my employer's purview to tell me I can't play sports?
Actors will sometimes have clauses which prevent them from doing dangerous stuff they like to do (skiing, race car driving) while they're shooting a film. An actor becoming unavailable is very expensive.
For any given worker, losing their contribution costs more than just their share. There's always a certain amount of working around the gap in the roster. But that's priced-in, if you will: people go on vacation, take sick leave, parental leave, and they quit outright.
So I don't consider it ethical for employers to add that sort of clause under normal circumstances, as indeed, they don't tend to. I do consider it ethical in specific circumstances, however, such as the one I just described.
I know games companies that let their employees work on games on the side, and publish them. It doesn't hurt the company, and the employees are happier.
Because Amazon sells video game software, if you decide to work for them, you should not be in the business of making or selling video game software.
Your argument is a good one against letting companies like Amazon take over so many industries that they can shut everyone out!
But working on something else is not "work against"? What does "work against them" mean to you?
If you work an 8 hour shift at McDonalds, and then another 8 hour shift at Burger King, have you "worked against" McDonalds?
> Because Amazon sells video game software, if you decide to work for them, you should not be in the business of making or selling video game software.
But that definition is so expansive, that no one would ever be allowed to work on anything ever again. It's impossible for anyone to build a career in anything, under a definition this broad.
If you punch a clock for Amazon, does that mean you can't work in any warehouse (because they do that), you can't work in software (because they do that), you can't work in any sort of retailer or grocery store (because they do that), you can't work in any TV or Movie production (because they do that), you can't work in gaming (they do that too), you can't work in any datacenter (they do that too), you can't work in the music industry (they do that), you can't work in book publishing (they do that), you can't work in home devices / IOT (they do that too), you can't work for UPS or FedEx (because they run their own delivery service), you can't be a pharmacist (they do that now), you can't even be a plumber or electrician (Amazon technically does that now too) and so on.
You would only be allowed to do shift work for a competitor under any of those examples you mentioned. No one would allow you to be a manager for the competitor.
Again, this is an argument in favor of working for yourself, which I totally support!
There has to be a limit, and it seems like the limit that makes sense is: you did this on company time using company resources.
A photographer who works in commercial ad photos and shoots weddings on the side does not compete with his employer. If he did ad shots on the side, he would. If the illustrator publishes books and helps a friend with a book (for money) that isn't published by that company, you're in a grey area. If your friend is Microsoft and Apple pays you, no grey area.
I mean, either we're talking "might makes right" and your employer just bulldozes you with "our army of lawyers defines what the grey area is", or the line is "you can't use our resources for your personal gain". I think those are really the only two options here.
If you're a non-managerial employee its unethical for any company to force you to sign a non-compete.
We've been subject to so much corporate propaganda that we don't understand what our rights are any more and have them backwards and we've been taught that up is down.
If a company teaches you to hammer nails into a 2x4 they absolutely can't prevent you from hammering a 2x4 for someone else.
Amazon's reach is too broad and they already have the playing field slanted so heavily in their direction that if you decided to compete with them they could squash you like a bug anyway. That whole premise is nonsense.
Fuck all non-competes for workers.
You can't have your cake and eat it, too. If you want to sell software, don't work for someone else in that business. Just sell it yourself!
https://www.npr.org/2021/07/09/1014366577/biden-moves-to-res...
If an employer is paying you 125k a year salary, but wants to control how you spend all 168 hours in a week of your life, then that means they are paying you 14.3 an hour, below minimum wage in amazon's home city of seattle.
Ya, no thanks.
This is, yet again, the reason that people should really try to get away from big companies. If you don't like how big companies don't work, folks shouldn't say, "Aw, I don't like how companies work!," they should get together with other like minded people and make a company.
Of course, they will quickly find that, regardless of that company's size, they will want the same kind of rules for their employees! It will not be a hippie commune and, if it is, it won't be in business long.
Say you do quit and start a software company with two buddies. Six months in, one of them decides to start working on a different product that you didn't want to do. He's still "doing his job," of course. Would you be ok with that? No, you would have a heart attack. Because you need that person 110% on for you and only for you.
This is the reality of business. If you operate a company where everyone isn't "on for you" all the time, you get low efficiency. This is exactly the reason that FAANG companies pay so much. This is the golden yoke. If you accept the big salary from the mother ship (which you didn't build), then you accept the golden yoke and you help keeping them build their empire. Or you quit and wash, rinse, repeat!
Of course they are paying for hours. An employer has no right to control your life outside the hours it pays for.
As always, it depends, doesn't it? Sure, there are lots of cases where it would be unethical. But I can also see a case where it would be otherwise.
Imagine one joins a company for a cause, believing in a certain important mission they have. Then, at some point, they realize the company is now taking a "wrong" approach (e.g. had a hidden agenda or makes a certain decision you strongly disagree with). Can we really say it would be universally unethical to leave said company over a disagreement and do things the right way instead? Thinking only about ethics and not the legal aspects - they can't work there because they've started to do a wrong thing, and no one shouldn't have to give up on their ideas based on a history of having associated with "wrong" people.
I guess this is another argument against knowledge being considered someone's property.
There's a great real world example in the HP 9110A, the world's first desktop computer. The inventor worked for Smith Corona Marchant and the machine he proposed was way ahead of what they wanted to do, so he quit. He shopped it out and HP hired him as a consultant to build it (he never wanted to be anyone's employee anymore, which is the crux of my entire argument here), but HP did have to pay a license fee to SCM to make sure they had the rights to the machine because it was developed while he worked there.
Of course, since no one ever heard of SCM and HP is a household word, clearly quitting and doing your own thing was the right decision!
Yes, this is absolutely OK.
The experience, knowledge, and connections you gain by working for a particular employer belong to you, not the employer.
As an employer myself, I encourage and seek out employees with this mindset. If they are truly entrepreneurial and want to own something, that's good for me if they apply that mindset to my company (and are remunerated accordingly, of course.)
What I meant (and what the Amazon issue is about), is that it's not ethical to start announcing or selling a competing product while you work there. In the case of software, it's seriously uncool to develop competing software in your "off time" and then come out of the gate with it.
...except in this case that's exactly what happened? Legal was asked to waive the policy and they refused.
Competition could be pretty broadly scoped -- a hobby game could be dangerous to a tech company if it makes no money and has no special proprietary technology but concentrates enough technical acumen and useful experience in its developers/audience that they could recruit internally to found new companies.
Does this mean you're not allowed to use Unity because Amazon Lumberyard / Open 3D Engine exists?
>I grant to Amazon a royalty free, worldwide, fully paid-up, perpetual, transferrable license to any and all of my intellectual property rights associated with the Personal Game and my Personal Game development.
So by working for Amazon, you're obligated to give them something you create, that they will not pay you for...
This has to be one of the most insane things I've ever seen...
I swear every big tech company is so far up it's own ass it can see out it's mouth.
If you worked for Coca-Cola, would it be ok to develop a soda that's not theirs? This is an age old HR problem called work for hire. Amazon is ensuring that any work you do on video games while you work there is theirs. In other words, it's work for hire whether you do it at home or not because Amazon is in the video game business.
Same goes for working with the other guys. Would Coke be ok with you moonlighting on a Pepsi product? They aren't.
The hot word here is that either you work for yourself or you work for someone else. Not both in the same industry simultaneously.
I run the servers for an open source multiplayer video game, one of our frequent contributors used to work in the shipping mines at amazon. So I'd say it's an issue. Also one of our maps had a lot of work on it done by a bioware employee in map design who also created one of the valve sponsored community maps for tf2 (cp_coldfront).
The difference between the soda example and the computers example, is that people who do tech work tend to have tech hobbies. Nobody who is a chemist at coke is going to have a hobby creating and random releasing drink recipes on the internet in their spare time.
Anti-moonlighting clauses also fail to take into account one thing: If your employer is attempting to control all hours of your life, they should not be allowed to pay less then min wage for those hours. a $125k salary is still less then Seattle's Minimum Wage when you extrapolate it to all 168 hours in a day that amazon apparently wants to be able to control. ($14.30/h).
No one has ever tried to control all of anyone's hours. All of my arguments are about the nature of the work and the intellectual property components it carries. If you are hauling boxes for Amazon or hauling boxes for Coke, none of this is relevant.
If my employer says I can not do something in my spare time, then they are controlling all of my hours, and they should be paying me for all of my hours.
There are always expectations and rules about your conduct out of work. Some it is political (you can't be in crazy public political groups), some of it is legal (you can't doing illegal stuff), and some of it is about business (non compete, IP rules, etc).
Once again, this is all one of the best reasons to work for yourself! When you work for someone else, they do get to set some of the rules -- for all of your life. Them's the breaks!
Not all of that is legal. In IL others cannot claim ownership of the work you produce outside of company time and resources.
Additionally claiming a world wide right won't fly. I don't know what nations wouldn't allow for it with the conditions it was created in, but I am confident there are nations that would look at that contract and invalidate it or not accept it since Amazon did not develop or assist in developing it.
Theres another point in the agreement that would fall through: Amazon doesn't claim any kind of responsibility for the product made, but Amazon also claims priviledges to work not compensated for. (It's either/or .. a product violates other's rights and gets sued.. which one is it? You can't have someone that party owns it and is complete unreasonable for it)
Additionally the nature of the contract is a labor agreement. The labor being agreed upon is employment and has expectations.
TL;DR I hope someone comes after them legally in an agressive manner for this. They're trying to have their cake and eat it too.
Lol I am reading this as Amazon will take care of my kid in perpetuity.
They used to have a ridiculously heavy handed process where you submit your personal project for review by a group of people who would respond with "No, we want ownership of this project, it is ours now" or "you may work on it and we probably wont claim ownership unless the project varies at all from what you described or we change our mind".
"I grant to Amazon a royalty free, worldwide, fully paid-up, perpetual, transferrable license to any and all of my intellectual property rights associated with the Personal Game"
They can do what they want with the IP after you quit--they require a very broad license--but so can you. And that is the difference.
It's been a long time, but I think my offer letter had some bullshit about the company owning any IP I developed on my own initiative if it could be tied in any way to company resources.
The bits about using AWS services and making your game available on the Amazon Games Store, whatever that is, are slightly odd, but not really enforceable.
The entire point of this seems to be to allow hobbies on the side, but then requires you don't work on it with anyone not at Amazon, and no matter what you do, Amazon just about owns it (gets unlimited license). Doesn't really make a lot of sense in total.
My guess is we're seeing the stick with all mention of any carrot very carefully edited out. I would further guess Amazon is providing some kind of interesting carrot, perhaps a great big pile of free AWS time or free marketing.
I mean, fine, if push comes to shove, I wrote something I choose to define as a realistic fluid dynamics simulator based helicopter flight simulator, not define as per the unknown Amazon definition of a "Personal Game".
I recall the horrific fad maybe ten years ago of forcing "employees" to come in and work on their free time for hackathon and maker type events to generate corporate PR. Perhaps, this "Personal Game" policy is a legacy from some awful corporate hackathon event from back in 2012 that nobody even remembers anymore, but the legal paperwork remains in the air like a bad smell.
I suppose until the censorship is removed and we find out the precise legal definition of "Personal Game" we can only wonder and do the usual "big company always bad" thing.
We should assume good faith on the part of James Liu and Robert Adams unless you have evidence to the contrary.
To your point about carrot and stick - yes, the carrot here is likely excellent financial compensation for doing the main job, and the experience on the resume, same as all your colleagues. Amazon aren't going to pay you extra because your hobbies are impacted by their policy - at junior to mid levels it's take it or leave it.
Amazon doesn't give free AWS time or free marketing (or really any marketing) to employees. It's not frugal.
Some additional context: this is the newer, better version of the policy where you can work on games. Previously, employees could not work on games at all.
Amazon doesn't really care about people doing stuff on the side, they want your extra hours to go into amazon.
> not define as per the unknown Amazon definition of a "Personal Game".
Amazon has a bunch of lawyers who will take whatever you make if you achieve any kind of succcess.