I'm curious if there's perf differences between canvas and webgl canvas. This project uses just canvas, but iirc passing frames to be rendered by webgl is faster. Perhaps I'm wrong in this context.
I also don't see threading in here. Makes sense for a demo, but if this were to be used performantly you'd have to throw it all in a webworker so it doesn't block the main thread. This is one point of contention with wasm because it's not straightforward to render to a canvas/webgl on the main thread from a worker thread. OffscreenCanvas is one workaround but not supported by FF or safari.