The Blender Studio Pipeline
cloud.blender.org
cloud.blender.org
I wish the folks that made Unity actually shipped a videogame every year.
I think it shows too in the nature of unity vs unreal. A common criticism of unity has been that too many things are half-baked. Sometimes it's good to suffer your own products :D
I suspect it might be more a "personal time" project than a "we schedule X% of our job time to eat our own dogfood" project, though.
Anyone interested in tryin'a actually learn how to use Blender should run a search for "Blender 3D tutorials" on YouTube and start watchin' and playin' along. Totally too much fun! :)