I’m not referring to differences in overscan settings—I’m just talking about the fact that overscan exists. It’s a setting, but it’s generally not user-configurable on consumer TVs.
Even with TVs that have more accurate overscan, the TVs still have overscan, so you cannot use the entire area. The HUD goes right to the edge of the screen, but the 256×224 area continues past this. My feelings are that it is up to your judgment exactly what the safe area is, but taken for granted that it is smaller than the full picture.
Newer games and systems were still affected by this—the Nintendo 64, Xbox, PlayStation 2, etc. You could not reasonably put your HUD all the way to the edge of the framebuffer on any of these systems. Overscan only died (sort of) with the arrival of LCDs and HDMI.
> Certainly far more than 160 vertical pixels.
Yes, that would be absurd.