One hypothesis I saw put forward by a Japanese-American vlogger was that Japan basically "does not do software".
* https://www.youtube.com/watch?v=GqMSWuSeDPA
Software is treated as a second-class career in most major corporations. There's less cultural prestige with being a software engineer.
I'm not sure that Japan is uniquely advanced, but it certainly is skilled in certain niches. Does any doubt the quality control of most things manufactured in Japan?
Culturally it seems to be content with the old way of doing things in other ways (e.g., using cash (wrapped in envelopes)).
I guess they dont know how to do UX either. As a tourist using Japanese (English) websites was a terrible experience. I dont know why the web designs is still stuck in the 90's
Apart from some boutique startups, UX isn't even a thing in Japan. Similar to how it worked in the 80s in the US, UX is done by the same people who engineer the application who have no formal training or talent in UX.
While I can't comment on the latter half of this statement, the first still rings true even today. The PlayStation 5 came out and featured a completely new system interface, and there have been numerous complaints about everything from navigation to moving saves forward from the PS4 to the PS5. Microsoft, Sony's biggest competitor in the space, chose to iterate on their interface, and while there are still some complaints, keeping the same wheel let them focus on things like easing the transition between hardware boxes via game updates and syncing saves.
For example, if you want to move a save game from a PS4 to a PS5 running an updated version of the game:
- Start the game on the old PS4, and make sure the save is synced to the cloud service.
- Install the PS4 version of the game on the PS5. On launch, the system didn't do a very good job of distinguishing the two versions of a game.
- Launch the PS4 version of the game on the PS5, just to pull the game down from the cloud service.
- Launch the PS5 version of the game on the PS5, so it can ingest the now-local cloud save.
Microsoft set up some system-level infrastructure to handle installing the "correct" version of the game (useful since they're selling two boxes with different specs) and has always handled save games as cloud saves, so moving between platforms can be as simple as "install game, start game", provided the developer/publisher hasn't opted out of the upgrade infrastructure (so they can sell an upgrade path).
But plenty of PS4 games that got corresponding PS5 versions don't require that, and getting your PS4 saves on PS5 version of the game is as simple as just launching the PS5 version and continuing from there, without any dances surrounding PS4/PS5 version swapping (assuming you have your PS4 save files either locally or in the cloud).
Which makes me reasonably believe that it isn't an issue inherent to PS5, but to how the specific games implemented that save file import functionality between PS4 and PS5.
Despite that example you used being a bit flawed, I totally agree with the rest of the general points you've made.
Along the same lines, Sony also has issued different title IDs for bundles vs. the base game. Horizon: Zero Dawn[0] is one such example; I had the disc version, beat that game, and then wanted to play the expansion when it was made available free-of-charge last year. However, the free version was a different title ID (CUSA10237) than the disc version (CUSA07326), and neither was updated to pull the save file from the other version, so I was stuck restarting the game from scratch instead, losing about 60h worth of progress.
This isn't a hardware issue, it's entirely in that Sony hasn't made the proper investments in their backend or system software to make these transitions seamless.
Actually, I don't think there is any other culture in the world today where the reality differs so much from the myth-based image, and in almost every single aspect.
One reason is that the focus of serious Western journalists has shifted towards China nowadays, and Japan has fallen to the wayside, mirroring its economic slump.
The gap that this created has been filled with the views of American teens and twens who became interested in Japan through its pop culture. And of course, if you are an impressionable young person from a rural part of the US who moves to the center of Tokyo, you'll think you've moved to the future. But on close inspection, the technological prowess in Japan often begins and ends with little speakers and screens blaring a 24h loop of ads.
Most of what is written about Japan nowadays is the work of Japanophiles with very little interest in actual research or comparison. There are only a handful of books about Japan worth reading: "The enigma of Japanese power" by van Wolferen (quite long and dry), and "Japan - A reinterpretation" by Patrick Smith (more to the point and more casually written), as well as "Demons and Dogs" by Kerr.
"Complexity" here essentially means that a country exports lots of different goods that other countries rarely export. A country that only exports unrefined petroleum will rank very low in complexity, while a country that exports a roughly even mix of goods across a wide range of different sectors will rank high in complexity. Japan is at the top of that ranking, followed by Switzerland.
Of course Japanese suppliers are involved in many advanced industries (image sensors, displays, solid-state storage, heavily-integrated packaging, battery cells) but now days they often outsource production too.
Not only did they leave my bum amazingly clean, a packet of toilet paper literally sat there and gathered dust.
I think that there is a lot of tech in Japan focused on quality of life improvements that just sits in the background. Perhaps given the aging demographics of the society, this is a good fit.
https://www.youtube.com/watch?v=GVHYTdGUAZM&ab_channel=ABCNe...
"It's not the Thunderdome. It's not Mad Max. We don't need to do that."