It's bad enough that Facebook mods are now in charge of deciding what constitutes the truth; don't also conscript game companies into fighting idealogical battles with foreign states.
It's bad enough that Facebook mods are now in charge of deciding what constitutes the truth; don't also conscript game companies into fighting idealogical battles with foreign states.
You can’t pretend it doesn’t exist (see the “no politics in my video games/comics please” argument used by some gamers) because it a part of, as much as a function of, any given culture. This doesn’t mean of course, that we require every company to lay out some kind of political guidelines that they’ll support/abide by, but it does mean that when something happens culturally, and the politics “rears its head” that something will need to be done, or some position will need to be made.
Imagine your hypothetical team had been (over)working on a game which was all about the “valiant mujahideen freedom fighters in Afghanistan fighting off the Soviet Union” when 9/11 happened?
Or they started working with the likeness of any of Prince Andrew, Rolf Harris, Kevin Spacey, etc. before they became personae-non-grata?
Just because some politics is trivia doesn’t make it all trivia.
The United States has large numbers of contrarians and free speech supporters - they even enjoy constitutional protections. Neither the free market nor the state obstructed Postal's success.
(And that’s just the USA; the rest of the world isn’t like America, ignoring politics in other countries can get your games banned for reasons that would never hold up in America because of the First Amendment)
> don't [...] conscript game companies into fighting idealogical battles
Quite right; China conscripted Blizzard into helping them fight an ideological battle, and I think that's reprehensible.
They went out of their way to pick a side.
For example, if you follow Chinese laws by banning anyone from your platform who criticise China in any fashion, you are upholding the Chinese status quo.
Now, you can say "that's the fault of the law, not of me". To which I would ask, do you actually expect laws to be the arbiter of morality? By that logic then anything immoral should be made illegal (libertarians reading this should be frothing at the mouth at this notion).
Of course, you could argue that it's not the law that ought to arbite morality, but the customer. In which case, why would you not understand why customers would expect game companies to have an opinion on politics, and pressure said companies when said opinion is unpalatable? You just (hypothetically) said you expect them to be the arbiters of morality.