Shares slide after China brands online games 'electronic drugs'
bbc.com
bbc.com
Same for tiktok & other social media. "Maximizing engagement" is just corporate-speak for optimizing addiction.
Nobody wants to pay more than $2-$3 for a game, which disincentivizes people from making complex games. So we get formulaic puzzle games for 'free', which are loaded with gambling-style mechanics that constantly nickel and dime you to upgrade to paid mods to beat harder levels.
No D-Pad/Joystick or hardware buttons really makes it difficult to design anything that will hit that fun + complex loop well. I can see play.date/steamdeck rolling in sales, as the portable market has a huge back-catalogue and is underserved.
Ultimately, our utilitarian glass slabs are only really good for lists. Lists within lists.