Or the famous story how on the soft-launch days, Walt would hand children candy at the entrance, then watch how far they walked before they threw the wrapper on the ground. That's where they would place the garbage cans. (Yeah, sounds fanciful enough to be a fable, and perhaps it is. Even if the story is embellished, it definitely reflects the truth of the attention to detail at the Disney parks)
But did you know they do similar "real world UX" magic with music as well?
The different "themed" areas of the parks play different music to match the theme.
As you walk from one themed area to another, the "transition areas" play the treble from the area you are leaving, and the bass for the area you are entering.
Since all the music is in the same key and tempo, it produces a "fading in/out" effect as you travel, and never sounds dissonant or clashes, even though the themes in the different areas are totally different otherwise.
They also do crazy things with smell. In certain areas they emit (very subtle) scents to evoke certain sensations. This is something you may never notice, but once it's mentioned, you'll definitely notice it.
Here's an interesting article that describes some of this: https://factsandfigment.com/2020/05/01/the-illusion-of-fanta...
(that article describes the use of projected/highly directional sound, but not the "fade in/out" technique... I'm trying to find a source for it, maybe someone else can confirm)