My Private MMORPG Server: 300k users, 4k concurrent, 7 DDoS attacks, 0 resources
shenglong.posterous.com
shenglong.posterous.com
Some of the background information is not current. For example, iRO does not require a subscription to play (even on the the VIP server). I would also disagree with the characterization of iRO's servers as not having inter-guild competition, but I don't think HN is a place for debating the history of Loki, Chaos, Iris and Sakray.
Send me an email, and I'll forward you some more definitive proof if you like. You could visit our forums, but I've archived old version discussions in preparation for v4, which may not launch (plus there might be too much trolling for this community to enjoy!). But yeah, I don't want to debate RO specifics here - that wasn't the point. I just wanted to share the experience.
I'm not sure this is valid news...
Damn Porings.
"Thanks to 17 USC 102(b), some privacy laws, and inter USA-Canada-China-Korea legal confusions, running emulated software is apparently legal, as long as you make it really annoying and costly to find you."
Can someone explain this? There are lots of Ultima Online shards that run without problems. On top of this classic emulation software has been legal for years (I'm thinking NES, SNES, MAME, console and system emulators, etc). Or is it not legal at all?
Ultima Online shards usually were based off reverse-engineered unsupported clients and were mainly populated when UO say larger changes to game mechanics so users could play different eras of UO. I remember people frequently discussing community stratification with the release of certain patches that popularized the idea of playing on private shards. Back in the early 2000s, we're talking about shards with communities that exist in an IRC channel. Today, I see World of Warcraft private servers with blogs and publicity, openly trying to recruit a userbase, and those seem to get abruptly shut down.