Which vector-based rendering did you use? I'm working on a new attempt at that here, though not WebGL-based:
http://github.com/protomaps/protomaps.js
so it would be valuable to know if it can get closer to what you wanted to accomplish.
http://github.com/protomaps/protomaps.js
so it would be valuable to know if it can get closer to what you wanted to accomplish.
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