What a ridiculous excuse too - "people finished Diablo 2 on normal and couldn't find their friends online".
Call it what it is assholes.
What a ridiculous excuse too - "people finished Diablo 2 on normal and couldn't find their friends online".
Call it what it is assholes.
I am not going to give Blizzard the benefit of the doubt in this, as there is no reason they couldn't allow offline mode. The player confusion thing they cite could be easily fixed with some UI prompts.
With C&C4 it had the single player stuff and the multiplayer stuff just like them all - online play was there and it added lots of value to the game just like it has historically, except they crippled the non-online play by needlessly forcing a constant online connection (if you dropped out you could complete the current game, not save it, not start another), moving your saved games and everything else to their servers etc.
Lots of people are going to jump all over Blizzard for it, but this move was entirely predictable and makes sense. What do you gain by playing offline: less restrictions and less gameplay. While some people will disagree with me, it is akin to asking for an offline component to WoW or EVE: there's technically a game left, but without other people there's much less fun and enjoyment.
Forcing online connectivity for single player which is what they're doing, is DRM. And it's the worst kind - they're forever, needlessly tying the game to an online service instead of making it a big, optional value add.