In case the developer sees it, on Firefox I'm not getting my key presses picked up approximately half the time when typing naturally for me. Which is probably faster than the average human but not fast for someone that is good at typing
I tested the game in Firefox and Chrome and they both lost about half my key presses when typing. I guess the emulator is slow?
Since even FireFox mobile did not offer reader mode to me, i used EinkBro to make it readable. Strange name but a nice alternative browser to have on Android. Got recommended here on HN.
I agree, font is squished, and for some reason performance is terrible, causes Opera (chrome) to freeze up on refocusing the tab
It has an autoplaying game, given the performance it's likely a full emulator for the computer in question.
Even on PC. End up copy to text editor
Text wrapping on? Unless you're talking about weird font and it's readability
I assume he means the font. I took a brief look and I'm not reading all that text in that font.
Yeah, it's the font that Atari games had at the time.
Yes the font is completely unreadable on mobile.
"(Thanks also to Rebecca G. Bettencourt, whose excellent TRS-80 font was perfect for this website.)"
The author disagrees with your sentiment
Or, and that seems more likely, they do not care about it, or even think that the page should not be at all readable on mobile devices.
It’s fine on iPhone and iPad, which are mobile.
It’s certainly not fine on iphone. The font renders but is very hard to read and the aspect ratio is awful.
I wrote a game in PL/M in the bad old days before good debuggers. Didn't work. Fast-forward and years later a colleague wrote a source debugger for our OS (CTOS) and in half an hour I had the game running. Bad pointer construction if I remember right - pointing to byte variables and treating them as pointers to words.
He could have used his phone to OCR a photo and copy paste the text out instead of hand typing the 5 pages of code.