When old content that doesn't have a high resolution film or digital master copy is remastered to HD, it's done using super resolution tools that do their best to infer extra detail based on the existing data.
When old content that doesn't have a high resolution film or digital master copy is remastered to HD, it's done using super resolution tools that do their best to infer extra detail based on the existing data.
Once upon a time it was completely normal to have manual processes in your final build process. Something like a word processor in the 1990s would have one of the team sat at a machine building the "gold" binaries by hand, maybe following a checklist, likely hand written. OK, so we need to drag all the files except these two into this folder, then run this program...
Today, hopefully most of you today would see that's awful and you'd forbid it on a project you led and insist on CI instead.
Toy Story in particular had to be re-rendered to produce the 3D re-release over a decade later, and Pixar did that. They chose not to later re-render to 4K because in their opinion it isn't worth the effort compared to just upscaling it.
It is in no way a "download the archive and type make again" sort of situation. It's a huge effort.
It's not obvious whether any of the comments here that "they didn't feel it was worth it" are actually informed, or that's synthesis (guessing).
> “We had to have some very, very smart people at Pixar go back in and write some software and figure out a way to make it so that those files would render on our current computers,” he said.
>It took four months to resurrect the old data and get it in working order. Then, adding 3-D to each of the films took six months per film.
https://www.nytimes.com/2009/10/04/movies/04murp.html
Sounds like getting the render to work was about as much effort as converting to 3D.