there is an English version of it here: http://www.artlebedev.com/mandership/
which is a translation of http://www.artlebedev.ru/kovodstvo/sections/
(I don't know if this is the blog you were referring to)
there is an English version of it here: http://www.artlebedev.com/mandership/
which is a translation of http://www.artlebedev.ru/kovodstvo/sections/
(I don't know if this is the blog you were referring to)
That's a pretty original concept of industrial design - all product designers I know follow the product from sketch to engineering drawings to casting molds to the prototype to the production line, to make sure every little squiggle is just right. Now, if he wants to be a sketch artist, as opposed to a product designer, that's fine too, but that's not what he gets hired to do.
You may remember the disaster of the "Optimus Maximus" keyboard - this is the $1500 keyboard with LCD displays on all the keys. It ended up being years late and looked nothing like what was promised - he couldn't handle the engineering of placing the LCDs on the keys, so the keys became transparent with the LCDs under them. Now, that was a privately-developed product, but he's done this to paying customers any number of times as well, leaving them with a misdesigned product and late to the market. He then explains in his charming manner (see above) that this is all their fault.
He is a fantastic walking self-promotion machine, which is why the studio seems unsinkable despite being kind of lousy in terms of actual product design firepower.