I just wasted 30' in 1 click. Something I can't say about my steam library. I think it has to do with the instant-ON aspect of the games. <click> -> start, immersed. As opposed to many screens, "oh that needs an update"...
I just wasted 30' in 1 click. Something I can't say about my steam library. I think it has to do with the instant-ON aspect of the games. <click> -> start, immersed. As opposed to many screens, "oh that needs an update"...
(I'm not affiliated)
IMO it's the remixing that makes TikTok work. The equivalent would be every game is open sourced and remixable in easy ways. Like the way you can take one TikTok's video audio and recontextualize the meaning with your own video. Or an audio track can become the format that everyone follows by using the audio.
Maybe it is possible though, would love to see the day if so
I found exactly the same thing. I really got into the Sega Mega Drive over the past year and a bit, despite having a PS4 and modern PC. It's not because the games from 30 years ago are necessarily better, but when you only play games for 2-3 hours every few weeks, a 50GB install followed by a 20GB patch really kills the experience.
If you're buying the game ahead of time or already own it, then shouldn't auto-updates take care of things so you can jump right in?
To be fair, one half of my house is a literal online retro games store, so perhaps my experience circa 2020 is not the norm.
But also to be fair, back in the day you could simply walk down to the nearby shops, buy the cartridge and play it as soon as you got home.
I'm not necessarily making an argument as to why everyone should own a Mega Drive in 2021 (although if you enjoy collecting physical media, there are some fantastic hidden gems on that machine - my personal favourites are Rocket Knight Adventures, Alisia Dragoon and Shadow Dancer!), but modern console gaming has become a lot less streamlined than it used to be.
With the PS5 and Xbox Series X emphasising their ultra-fast SSDs, I can only see this becoming worse.
Anything that is over 300MB, just gets a big no, no matter how cool it might be.
Same applies to any game on Windows Store.
When it comes down to it, developers are disrespecting users, whether it's disregard for the compute (Web slowness), bandwith or storage. I can understand if textures are higher res these days, but in many cases I suspect it has more to do with skins, IAP and general developer laziness.
Buying and downloading Valheim was a breath of fresh air though, something like 1 GB and a beautiful game.