I wish Apple phones wouldn’t constantly crash when loading WebGL graphics libraries. I’m working in BabylonJS right now, and not only will the page crash on iOS Safari, but there’s no way to debug it. It (frustratingly) runs fine inside of the iPhone Simulator on MacOS, which is the only way I’ve been able to access devtools or crash logs.
And I’ve successfully rendered BabylonJS on iOS in the past, so I know it’s not just me.
I’m working on another website at the moment using pixi.js, and I’m dreading the battle I’ll be facing with Safari.
Does anyone here have advice on how to better deal with WebGL + iOS debugging? OP and I seem to be faced with the same problems…