WSL2 is actually the third iteration of this technology, not the second, and I believe has the same original goal and they've dedicated a large amount of engineering effort to that goal.
Here's my case:
Windows 10 Mobile had "Project Astoria", which involved working with app developers to port apps to Windows Phone. This involved library support and translation layers to enable APKs to run on Windows.
WSL1 abandoned the approach of requiring developers to modify apps, and used "pico processes" with kernel driver and Windows kernel's support for alternative subsystems to Win32 to map Linux syscalls to Windows equivalents. This enabled binary compatibility for most apps, but fell short.
WSL2 switched to the lightweight Hyper-V integration (now using the host compute system APIs to manage lightweight containers/VMs) but added deep driver integration with graphics to enable machine learning and hardware accelerated graphic workloads to work within Linux using vGPU drivers and RAIL respectively. And soon VAIL, to enable full fidelity graphical applications (i.e.: Android apps) to run on Windows without compromise.
That's a lot of engineering time on 3 high complexity projects over a span of at least 6 years, publicly.
Link to a talk on X11/Wayland and VAIL: https://xdc2020.x.org/event/9/contributions/611/attachments/...