As for compressed textures. It hasn't been ruled out for ever. This is stil version 1.0 of the spec.
As for compressed textures. It hasn't been ruled out for ever. This is stil version 1.0 of the spec.
But it seems like you'd run into many of the same hindrances. For example, how will you get around the 5MB local storage limit? It would be unwieldly to re-download the whole visualization dataset each time, no?
P.S. I have nothing but respect for the medical visualization community. A lot of game graphics techniques were derived directly from work done in medical research (for example, BSP rendering and voxel rendering).
Also applications in the chrome web store can get around the local storage limitation. I'd browsers to offer a quota system where the user can assign a max amount to their applications. That would solve those issues.