Master's of Doom is a little over-reccomended in this category but for good reason. Feels like you're right there with Carmack and Romero as they build id. Another one I love.
As an experienced developer, but new hobbyist game developer, the book has perfect content density - not too introductory nor too mind-numbingly academic.
But I used to like to read gamastura post-Mortems. And should add it back to my list (site renamed to the more generic : https://www.gamedeveloper.com/) Although their “pac man dossier” is still on the old site
https://www.gamasutra.com/view/feature/3938/the_pacman_dossi...
I picked up and “edge” magazine annual at microcenter. Decent read and backstories on some games.
For podcast of old time development stories the “-Apple time warp” is very infrequently updates but can be oddly very good. https://appletimewarp.libsyn.com/
- Tracy Fullerton's Game Design Workshop
- Jesse Schell's Art of Game Design A Book of Lenses
- Steve Swink's Game Feel
- Scott Rogers' Level Up
- Skaff & others' Characteristics of Games
- Raph Koster's A Theory of Fun
- Joris Dormans & Ernest Adams' Game Mechanics: Advanced Game Design
This one was just published but I'll happily bet on it:
- Richard LeMarchand's A Playful Production Process