The Fairchild Channel F: First and Finest?
nicole.express
nicole.express
A quick search for a list of all its games shows how visually underwhelming it was: https://voxodyssey.com/fairchild-channel-f (and confirms my feeling that Nicole’s demake of her game looks tons better than any actual Fairchild games)
The controllers were interesting, but quirky as hell: a shaft held in one hand with a triangular head poking out, to be held by the other hand. Push up/down/left/right to function as a digital joystick, rotate l/r as well, push it down into the shaft to act as a button.
As an NES game it's tiny, but 24kiB would be unfathomable for a Channel F game.
http://www.consolecity.com/games/action-game_info/game_id-29...
edit: some neat tech demos on Archive.org, too:
I did not know about the "command" bus stuff for memory, that was pretty wild. The first Fairchild microprocessor I looked seriously at was the PACE16 which I decided was too complicated and went with a Z80 for my first "computer."
That said, one of the things I love about the Vintage Computer Festival/Faire events is that it is really easy to see the dividing line in time between "we're trying all sorts of ideas" and "we're following the leader to grab some market share." Consoles were not much different in this regard. The difference between the 2600, the Coleco, and the Odyssey seems huge compared to looking at the differences between the PS5 and the XBox. There is still room for variation though and the Switch is a good example of that.
* One handed motion controls are viable and used frequently.
* Two-stick FPS games are possible but don't need to be the default, encouraging more innovative/interesting UIs.
* IR camera enables Labo/Cardboard which is a very cool gimmick.
* Easy docking, undocking, storage, and portability of the controllers.
* The console includes two players by default. Most Switch games have a thought out, fun two-or-more players, in-person mode. Many have co-op. Split-screen games are an afterthought and don't even run correctly on most other modern consoles.
* It's packaged dramatically differently from its primary Sony and Microsoft competitors. It aims squarely between handheld gaming and the console space and finds success there rather than being a watered down version of btoh.
* It supports a wide variety of use cases-- single player portable, multiple players around the small screen, TV.
* The controllers support a greater degree of motion tracking and are reconfigurable (snap on the sides, use sideways, etc.
* It chooses a different microarchitecture from everyone else in the console gaming space. (No, the Shield and Google Pixel don't count).
Sony and Microsoft are giving up on exclusives, but Nintendo always is making strong games in some of the series such as Mario, Metroid, Zelda, Pokemon, Fire Emblem, etc.
People frequently play the Switch in the same configuration as the PSP/PS Vita/Steam Deck so I think the trick hardware is overrated, but it is a solid platform that attracts various third party software, for instance almost all the JRPG that came out for PS 4 and the Vita now come out for the Switch.
Oh, sure. I'm not saying someone other than one of the biggest gaming companies could have been successful with this.
> People frequently play the Switch in the same configuration as the PSP/PS Vita/Steam Deck so I think the trick hardware is overrated
We (adults) play it on the TV mostly, but it travels with us on trips. Kids play theirs handheld. Very often play 2 player with a kickstand.
I was a big Vita fan; it feels like a better Vita but isn't completely worthless for TV gaming.
https://arstechnica.com/gaming/2018/06/nintendo-docked-and-u...
In the end it wasn't terrible, just OK. It was entertaining enough that we chose to play it when could have just left it turned off. I wish I still had it. But eventually I did get the 2600, and not too long after having gotten it I traded it in for a deal on my first computer: the Commodore VIC-20.... I wish I still had it, but I eventually traded that in for a deal on a Commodore 64... I wish I still had that... but...