>Also I am still bitter that the DRM race led to the death of 3D sound cards and some cool stuff that was possible with analog video on Windows versions before Vista.
I share your bitterness about this same issue.
I share your bitterness about this same issue.
[1] - https://en.m.wikipedia.org/wiki/Aureal_Semiconductor#A3D
Next step would be to simulate and actual 3D sound environment but with GPGPU compute I don't think that needs dedicated hardware either.