But wouldn't the frame rate be limited by the complexity of the scene, and the available bandwidth? What happens when buffers start to overflow?
This seems like one of those "obvious in hindsight" discoveries, which are always the best ones.
It's only really in the context of computer vision and object tracking that the brute force whole-frames model starts to seem less than convenient.
Yet, this also means the possibility of some missed changes, of some changes being taken as lighting changes, instead of object change.
Was that a cloud, or a large shape close to the lens?
Hmm. Gonna have to read on this.