My understanding is its at the point where its complete enough there is work underway extending the engine to also support Oblivion/Fallout as they use similar asset formats. Very exciting stuff in my opinion.
edit: Rendered at a meager 800x600 px
Still looks pretty bad, I think I'd rather run the Android port of OpenMW with an HDMI adapter I think.
I haven't tried OpenMW in a year or more but I was really impressed with what they had managed, it was the first time I had ever played MW with a decent frame rate.. that original engine seemed to run poorly on any configuration of hardware I had over the years.