When I see the spec sheet and “16x graphics improvement” I go okay what could it handle in terms of game rendering? Is it really only for video production and GPU compute tasks?
When I see the spec sheet and “16x graphics improvement” I go okay what could it handle in terms of game rendering? Is it really only for video production and GPU compute tasks?
Apple had really good game support 3 years ago. Mojave was really among the best when it had Valve Proton natively supported, and it was starting to seem like there might be some level of gaming parity across MacOS, Linux and Windows. Apple broke compatibility with 32-bit libraries in Catalina though, which completely nixed a good 95% of the games that "just worked" on Mojave. Adding insult to injury, they burned their bridges with OpenGL and Vulkan very early on, which made it impossible to implement the most important parts of Proton, like DXVK and CL-piping.
So, is it possible to get these games running on MacOS? Maybe. The amount of work that needs to be done behind-the-scenes is monumental though, and it would take one hell of a software solution to make it happen. Apple's only option at this point is HLE of x86, which is... pretty goddamn terrible, even on a brand-spanking new M1 Max. The performance cores just don't have the overhead in clock speed to dynamically recompile a complete modern operating system and game alongside it.
Not competing against consoles, but against big rig gaming PCs, and products from Asus and Razor, and companies like Nvidia/Amd in compute.