But I also feel like the author misunderstands how the medium can elevate a story:
"Old mans Journey" was critized for having too simple puzzles, but it is not a puzzle game. It's a story, where a few simple puzzles gives you time to interact with the landscape and soak up the atmosphere, which enhances the impact of the worldless storytelling between levels.
It's a simple, nothing new story, made extremely impactful through the medium.
I also felt the story in Celeste was very impactful, even though it probably would make for a boring movie. But I struggled as Madelein as she conquered the mountain and her fears, and that struggle primed me to feel her struggle through the sparse dialogue.