It's sort of a mini game for me now where I try to climb as high as possible by only using memory and pawn structure. I've climbed to 1200 ELO using just this strategy, but it's probably going to stop working soon.
It's sort of a mini game for me now where I try to climb as high as possible by only using memory and pawn structure. I've climbed to 1200 ELO using just this strategy, but it's probably going to stop working soon.
Lots of people consider blitz and bullet to be brain poison for playing chess well
It was an eye opening comment for me. I play a lot of 3|0 blitz and should really just be playing rapid as my elo isn’t 1200 there yet… :/
10 minute works out well though, I can look for tactics.
At some point you probably get faster as scanning for immediate threats and looking for tactics and 5 minute games start to make sense.
But you learn very fast common attacks and defenses since you experience a magnitude more games playing with some time limits.
You could make the argument a lot of those moves should happened in the players mind - and the timer should just accommodate that.
But this is a tradeoff and depends on the players preferences. For instance I'm having tons of fun meeting hundreds of players with different styles and quirks and it makes it a really fun fast paced game that's still essentially just chess.
Is it known what time the creators intended for rounds?