But while companies are able to differentiate their products feature wise (or even if they can't, but strongly believe they can), the incentives are set against it, so it's not likely to happen, the GPU vendors will push for vendor-specific aspects.
But while companies are able to differentiate their products feature wise (or even if they can't, but strongly believe they can), the incentives are set against it, so it's not likely to happen, the GPU vendors will push for vendor-specific aspects.
I don't think the current state could be described as a "race".
NVIDIA makes good stuff and great drivers but charges a fortune (+$1500 for a high end GPU?!) AMD has made space heaters that happen to have video-out ports and their cards are useless for compute work because so many projects support CUDA and nothing else. Their current lineup cheats benchmarks by overclocking the cards and thermally throttling shortly after the time it takes to run a typical benchmark.
Edit: since I'm now being 'corrected': look at the TDP for same-generation, same-product-tier NVIDIA and AMD cards. AMD's cards have always used more power for similar performance.
People think certain GPUs "run hot" because
- they buy the cheapest GPU they can which means the heatsink and fans are terrible
- they don't adjust the stock fan curve (most GPUs these days don't even turn on the fans until they hit 60c and only max out the fans when the GPU die temperature is very hot because people care mostly about noise
- they don't have a well-ventilated case (note I said well-ventilated, not "stuffed with fans)
Buy a properly ventilated case, a mid-or-high-tier card from a reputable manufacturer, and adjust the fan curve. Find the temperature the card sits at during light desktop use and set the fans to kick in slightly above that. Then force the fans to run at full speed and benchmark, seeing what the die temperature maxxes out at. Set the fan curve to 100% at slightly below that temp.
They even have a name for it: "GPU Boost"
Every vendor makes multiple tiers of a particular GPU and you generally get what you pay for, though with diminishing returns for someone who isn't looking to overclock to the edge and get a few extra FPS. Good vendors starting a tier or two above their budget tier tend to produce cards with thermal solutions that are fairly quiet at stock speeds/voltages when gaming in a properly ventilated case in a comfortably cool room.
On 1xxx series cards for example, MSI's Gaming X line come with an absolutely massive heatsink. I had an MSI 1060 Gaming X that was overclocked and fully loaded the fans weren't noticeable, much less loud, and I had a terribly ventilated case.
My current card is a 1070 ti, from a reputable manufacturer and it's a mid-tier card. I have a pretty aggressive fan curve on it because I want longevity (capacitor lifetime drops appreciably with temperature.) Even then, I almost never notice the fans, but I have upgraded to one of the most well-ventilated $100-ish cases.
Stay well clear of single fan GPUs if you intend to do any gaming or compute work beyond "very occasionally." The fan noise will drive you nuts and the card will quickly thermally throttle.
If you care about your GPU lasting, lower the fan shutoff point to be more like 35-40c instead of the usual 60c, or just set them to run at the minimum speed all the time. Fans are easy to replace; caps aren't...and a quality card, the fans should be nearly silent at minimum speed.
There are even some games where the "GPU load" is 30 % but the card is running at 150 % power and destroying its VRMs :)
Benchmarks disagree with that assertion:
https://www.techpowerup.com/review/nvidia-geforce-rtx-3080-t...
RTX 3000 series has consistently worse perf/watt than their AMDs RX 6000 series peers
> Samsung has much higher power usage than TSMC from what I've heard.
Is possible, but weather or not Nvideas bad power efficiency comes from that or architectural decisions in their design can't really be said.
"Enough" maybe for 1080p gaming, but 4k remains still heavy for the top tier GPUs even without raytracing; there are plenty of titles where 3080ti will not hit steady 60 fps on 4k, nevermind about 120 or 144 fps.
That remains to be seen. The idea is that RT once fully adopted should be a lot easier for Graphics Designer while giving higher image quality. At the expense of GPU Compute.
Considering AAA Games are getting more expensive every year and Graphics Asset are by far the largest cost centre. I say on paper this seems like a very good trade off.
I dont know if 3D Models from Camera would shift the cost down. But I would really like to see some innovation in Graphics Modelling to bring the cost down by a few order of magnitude.