It has the dual quaternions as even subalgebra (in 3D), and unifies all linear and angular aspects. It leads to remarkable new insights, as removing the need for force-couples (pure angular acceleration is caused by pushing along a line at infinity), while pure linear acceleration is caused by forces along lines through the center of mass.
These geometric ideas are independent of dimension - forces, both angular and linear are always lines. The treatment of inertia becomes a duality map, and things like Steiners theorem are not needed at all.
On top of this, the separation of the metric that sets GA apart means that this formulation of rigid body dynamics works not only in flat Euclidean space, but unmodified in the Spherical and Hyperbolic geometries. (by a simple change of metric of the projective dimension).
For a (graphics/game programmer oriented) tutorial on this see https://www.youtube.com/watch?v=pq9YfdPHhIo&ab_channel=Bivec...