Some languages have mutable strings, but you would still need to allocate a sufficiently larger buffer if you want to add strings in a loop.
Some languages have mutable strings, but you would still need to allocate a sufficiently larger buffer if you want to add strings in a loop.
https://github.com/python/cpython/blob/main/Objects/unicodeo...
Rust's ownership system ensures that there cannot exist mutable and immutable references to the same object at the same time. So if you have a mutable reference to a string it is ok to modify in place.
I have not confirmed either the Python example or the Rust example too deeply, since I'm replying to 5 day old comment. But the general principal holds. GC languages like C# and Java don't have easy ways to check ownership so they always copy strings when mutating them. Maybe I'll write a blogpost on this in the future.
Using a StringBuilder, the strings are only copied once when copied into the buffer. If the buffer need to grow, the whole buffer is copied into a larger buffer, but if the buffer grows by say doubling the size, then this cost is amortized, so each string on average is still only copied twice at worst.
Faster yet is concatenating an array of strings in a single concat operation. This avoids the buffer resize issue, since the necessary buffer size is known up front. But this leads to the subtle issue where a single concat is faster than using a StringBuilder, while the cost for multiple appends grows exponentially for concat but only lineary for StringBuilder.
There's a lot of interesting conflations of "right" versus "wrong" in this this thread. There's the C# "best practices" "right" versus "wrong" of knowing when to choose things like StringBuilder over string.Concat or string's + operator overloading (which does just call string.Concat under the hood). There's the "does that right/wrong" apply to other languages question? (The answer is far more complex than just "right" and "wrong".) There's the VM guarantees of .NET CLR's hard line "no string is mutable" setting a somewhat hard "right" versus "wrong" and other language's VMs/interpreters not needing to make such guarantees to themselves or to others. None of these are really ever "right" versus "wrong", almost all of them are trade-offs described as "best practices" and we take the word "best" too strongly especially when we don't know/examine/explore the trade-off context it originated from (and sometimes wrongly assuming that "best" means "universally the best").