But I have to say that my eyes are equally picky with the 2D traditional monitors, so feel free to discount my biased opinion.
But I have to say that my eyes are equally picky with the 2D traditional monitors, so feel free to discount my biased opinion.
Another thing I find annoying is that you cannot move your eyes to look around, you must move your head or you will see blurriness.
So yes, long way to go, but it's technology and it will eventually be good enough I believe.
In VR there is a rather large disconnect between eye convergence and focus distance that doesn't happen in real life. Eyes are converging to something far away but focusing to ~1m. Another common issue is large interpupillary distance and not being in the lenses sweet spot. But if you also have the issue on regular monitors without stereo it might be something else.
"VR fuzzy" gave me 28,100,000 results just now on google, so.. maybe not that strange or abnormal.
Agreed that high resolution is extremely important for reading text, emails, spreadsheets (etc) all day in a VR. There are other techniques we are employing which optimize rendering for text clarity.