Wolf Game
wolf.game
wolf.game
> Your traits and all the pixel art reside in the contracts themselves, nowhere else.
...
> You can use the entirety of Wolf Game by directly interacting with the blockchain (like through Etherscan)
Very cool that this is becoming the norm.
I was unimpressed with some early "blockchain games" that were really regular old centrally hosted browser games with a crypto collectible component.
Dark Forest really changed the game, and the community has become more discerning.
I haven't tried playing wolf game yet, but the authors seem to get it.
I predict that within the next 5 years we'll see certain art NFTs that once sold for six figures turn into a 404. (This could happen en masse if one of the big NFT exchange startups doesn't make it.)
I also predict there will be at least a few cases where nobody actually has the original saved. Imagine the IPFS link has zero seeds including the owner, the startup that once hosted it/ might've had backups is dead, and the original artist lost her laptop.
And we might never hear about it, because this situation is acutely embarrassing for everyone involved, especially the person who paid $200k for that jpg.
Being 100% on chain will never be the norm because it's too inefficient. Just imagine doing something like collision checking, physics, or doing a raycast on chain. Just no.
Rendering can be in the client. If someone wants to render differently, they can run their own forked client.
1/ this introduces game theory in a larger way on-chain. there's a lot of appeal for this. most people believe this is the next wave of nft innovation and there are a number of copy cat projects being built right now.
2/ it's had a number of missteps around the contract code. the project was exploited once and another was uncovered recently requiring the team to halt the game.