Honestly, Commodore and Sinclair 8-bits are the outliers here? C-128 came quite late in the game.
Honestly, Commodore and Sinclair 8-bits are the outliers here? C-128 came quite late in the game.
The C128 is a good example of how Commodore did compatibility wrong. Instead of creating a 100% C64 compatible mode, separate from the C128 mode, they should have taken the C64 and added a second bank of 64K of RAM, an MMU, an enhanced VIC-III with added registers for the enhanced graphics (eg. colors, resolutions, sprites), a second SID, a 2 MHz CPU, an enhanced KERNAL, and an enhanced BASIC that had the same tokens as BASIC v2. While C128 mode was very similar to the C64 mode, it wasn't enough to run hardly any C64 apps and games without modifications.
I don't blame Bil Herd for what the C128 is though. It is a great computer, especially considering he was fighting the top levels of Commodore to get it out the door. If he'd had more support, it could have been better.
Either that or have built the Amiga around a 65816 or similar instead of 68000. Like the IIgs but with even better sound and graphics.
This would be a huge mistake. The 68000 was much more elegant and had a way forward, something the 65816 never had. Had they gone the 65816 route, there would never be an Amiga with a better CPU except, maybe, a faster one.
And the whole Amiga 1000/2000/500/600 was saddled with TV signal timing dependencies that made it more difficult to have better graphics and ended up having to play catch-up with VGA and Sound Blaster.
There was a point neither IBM nor Motorola cared about making PPC CPUs for Apple - that's why Apple moved to Intel. Moving to a bespoke, Apple-only CPU, would only precipitate things by making a series of CPUs just for Apple. Not sure WDC would be able to rival the investment of the big CPU shops of the time.
If, instead of tapping WDC they went to MOS with a roadmap that could accommodate both Apple and Commodore, maybe history would be different. In either case, these are parallel universes I'd love to observe.
This chip wasn't ready when they were building the C128. It was later included in the C65.
But, apart from that, there is a lot Commodore could have done incrementally with the C64, making it iteratively more functional without breaking backwards compatibility that the company simply didn't want to.
> he was fighting the top levels of Commodore
The 128 shares a lot of sins with the Apple /// and comes from a very similar story. At least Apple learned something from the /// and made the //e, //c, //c+, and the IIgs (lovely, albeit kludgy, machine, which was an absolutely idiotic project that only took resources away from the Mac). Computer for computer, an LC with Apple //e PDS board was a smarter choice.
But schools here in Canada at least were highly invested in the Apple II, and my school acquired a whole fleet of IIgs machines. They were pretty nice actually. If they'd clocked it higher it would have been a very worth competitor for Amiga and Atari ST. But they didn't.
They also priced it too high for what it was.
They had resources. The IIgs had a ROM Toolbox, a lot of hardware and was, overall, a very complicated machine that took multiple iterations to be developed. Apple was trying to make a 16-bit Apple II since before the Mac.
That they didn't want it to take sales from the Mac, makes sense. The IIgs was an evolutionary dead-end. There was no successor for the 65816.
No matter what they did with the 65816, it'd still have segmented memory, few registers (somewhat aleviated by the single-byte address trick) and no way forward - no MMU, no FPU. WDC still makes them, and never made a 65832 or 65864. The ST and Amiga were excellent opportunities thrown away. Commodore could have the 3000 be the entry-level Unix workstation Sun would sell and, with that, gain a foothold of the technical and financial desktop market. Commodore had the professional video market thanks to the Video Toaster, but made machines where the Toaster wouldn't fit. Atari, OTOH, made a couple decent workstations, but never invested much in anything beyond gaming machines with tiny monitors. It found a niche in the Music segment thanks to its MIDI interfaces, the same way the Mac survived because if was at the right place to take hold in low-end publishing.
The real problem for both Commodore and Atari in that era (apart from moribund sales, small market, bad management, etc) was that Motorola was already working towards killing off the 68000 by the early 90s. I'm not sure what Atari or Commodore would have done if they could have held on another couple years. PowerPC ended up being a dead-end, too.
Yeah, I don't like programming the 816, either. But in that era it wasn't the worst. WDC made the 816 just for Apple, really. (And didn't do the greatest job imho, but whatever) If Apple had asked for it, they would have made an 832, added more registers, whatever. It would have been a hack... but so was x86.
Apple's problem was that until the LC (93? 94? 95? I forget. My mom bought one at my recommendation) they didn't have a reasonably priced low-end Mac to sell to people or schools who would have gotten something in the Apple II series in the past. They seemed to have lost a big part of the education market when they dropped/failed-to-advance the II line.
Even with the heavy discounts Apple gave to the education market (brilliant strategy, BTW) the Apple IIs were not exactly competitively priced. So much, in fact, PC clones ate away the educational market with a product with a much higher perceived value (kids would learn to use the computers that were going into offices).
Even if clocked higher, the IIgs didn't have the video power to compete with the Amiga. No blitter, sprites, or hardware scrolling.
What Apple product wasn't priced too high? Always have been, since day one.
The IIgs and the //c+ was faster and very compatible thanks to a crazy number of hacks in them to acommodate Woz's brilliance.
In retrospect, Apple should have released a Disk II+ that isolated the timings from the CPU and let software break. Commodore should probably have done the same.