Post Infocom: Boffo Games
filfre.net
filfre.net
My favorite game of Steve's was actually one of Infocom's only modestly successful titles: A Mind Forever Voyaging. It was more truly interactive fiction than a puzzle game which probably explains both why I really liked it and why it was less popular. Planetfall was another Infocom favorite. (There's a very inside joke about me in it.)
(Steve also wrote Hitchhiker's Guide to the Galaxy with Douglas Adams.)
I'm not sure I ever played Lebling's Starcross. In general, I've never been very good about finishing videogames, text adventures or otherwise. And of course in the Infocom era, you couldn't just look up a walkthrough if you got frustrated. (And calling up the author which is what I did wasn't a very scalable solution--which is probably how I got through Planetfall.) And also why Mike did well with his clue booklets.
Leather Goddesses of Phobos was also pretty good; there was a later graphical version as well.
MC Frontalot - It is Pitch Dark https://www.youtube.com/watch?v=4nigRT2KmCE
I'd almost curious to see if there was a world out there where such games were called Hodj'n'Podj-likes [after Hodj'n'Podj got a ton more polish, or a sequel and it became a perennial franchise] and there had been a little bit more focus on smarts over complete randomness. (Though that is Jackbox Games' niche today so it's not entirely underserved in this world.)
I've had friends that absolutely adored The Space Bar and it has been on my "maybe I'll get around to it one day" list for decades. It definitely has a very mixed reputation as both the absolute best and absolute worst of graphical adventure game design.