> What the fuck is good about that?
I think it's more an economic incentive for digital creators who have historically been nickel and dimed every step of the way trying to monetize their work.
> As a consumer why do you want to pay for things that have zero marginal cost?
The value for a consumer is less about paying and more about earning (which sounds dystopic to some, but is very exciting imo). And beyond that, layered experiences mean you could get an item / art / skin / etc and carry it through disparate digital worlds. One could imagine a world where no longer are you playing one game with one set of items, but are instead able to carry your stuff into multiple experiences.
Another point here: NFTs don't have to come into existance through some payment. E.g. playing an MMO and boss drops are NFTs, or by watching some sports game you're given an NFT (or in that case more correctly referred to as a POAP (Proof of Attendance Protocol)). This likely has no monetary value, but is more a social signalling device to show you care about something / did something in the past.
> Why would anyone ever buy an "experience" NFT for something they didn't experience?
Here I'm referring to digital experiences like concerts, parties, tours, AMAs, etc. where there is some set of rules to obtain the entry pass (in NFT form).
> NFTs are just a way to enforce a class system in a virtual environment where there's no inherent system of haves and have-nots
If people could altruistically create high-quality content and earn a living that way I'd agree with you. But, as we've seen with microtransactions, the model is changing as the world spends more and more time in digital 'spaces.' There is value in paying creators, and you're welcome to not participate if this isn't your cup of tea
Overall I think we're coming into this with different images of the future- agree to disagree and I hope it's less dystopic than it could be.