The solution is consumers paying way higher prices for games. The reason games are rushed is because labor is a huge cost, and it isn't cost effective to continually bleed money waiting for revenue.
Easier to just release unfinished.
The solution is consumers paying way higher prices for games. The reason games are rushed is because labor is a huge cost, and it isn't cost effective to continually bleed money waiting for revenue.
Easier to just release unfinished.
In 2000 you could buy Deus Ex for $40. It was a fantastic and fantastically successful game, developed with a budget of ~$7 million dollars. It needed 175000 sales to break even, which it did.
These days the standard price for a game is ~$60, so we are paying more. The market has also grown enormously. Video games used to be a thing played exclusively by "nerds" and now nearly everyone plays them in some form.
And that's not even touching the whole micro purchases thing.
So revenue has already increased, why do we need to increase it even further?
at the same time, I really hate to pay $60 for pretty much any AAA title that comes out these days. AAA games are in a weird state. so much time and money has been spent patching and optimizing a fundamentally broken lighting model. bigger, prettier open worlds are created every year, and they really are impressive. but 95% of the map feels like no human has ever actually thought about whether it would be fun to play in. I kinda wonder who is playing all these 100+ hour games with mind-numbingly basic mechanics.