The price of keeping up with every new enhancement on PC is directly linked to each new engine update, but somehow game releases can be "optimized" for gameplay on ~3 year old consoles... Also why I haven't bought any new PC games since GTA5.
The price of keeping up with every new enhancement on PC is directly linked to each new engine update, but somehow game releases can be "optimized" for gameplay on ~3 year old consoles... Also why I haven't bought any new PC games since GTA5.
Purpose built gaming hardware has significant advantages over a typical PC. Modern consoles have SoC designs with incredible bandwidth between CPU/GPU/RAM that you simply can't have on upgradable form factors.
The closest thing in the general purpose computing world are the M1 family of SoC MacBooks. UMA on the M1 in particular could be harnessed to have physics and graphics geometry in sync with each other without the penalty of bus transport - so things like high-detail deformable environments become much more feasible. But again, even these machines are geared towards general purpose computing, not graphics.
So where's the PC platform with these advantages? I mean, most PC players will replace their whole system instead of upgrade individual components (anecdotal / speaking for myself). Where's the PC-like-a-console?
I guess the Steam Deck will be the one to look out for. But I would also expect gaming laptops to have those advantages.
You need the CPU, GPU, motherboard, and RAM to be one product shipped by one company, but instead you've got a CPU from Intel, a GPU from AMD/Nvidia, a motherboard from the PC manufacturer, and off the shelf RAM.
"Gamers" want an Intel CPU because of the branding (although this is shifting towards AMD now), they want a particular graphics card because of branding, they may even care about the specific motherboard and/or RAM.
Apple are able to do this console-like integration and performance because their target market don't care enough about each individual component, the Mac is the product and the brand they get behind. PS5 owners aren't buying it because of the brand of CPU.
I think the speed advantage would be one welcomed by the average PC user, and if Intel aren't already colluding to make an answer to M1, they're heading towards extinction
Would this demo not run on a pc?
I understand that pc hardware is more expensive but it was also my understanding that performance ceiling is actually much higher than consoles, especially after the next gen of pc hardware comes out after a console release.
It’s hard to tell how much more expensive a pc is because of console manufacturers’ loss leader accounting.
With UE5, it's the engine that tunes the rendering quality for the HW available.
about that - screen space ray tracing has been around a while, and even if you miss little things (no diffusion from lights off screen or behind a shade) the resulting eyecandy is often enough to trick people mind even if it's not physically correct... and three generation older hardware is more than enough to run that.
It is a bit of a pain having to monitor stock drops but most online stores have a queue system in place as well as purchase limits to try and make life harder for people that buy up every console they have to just put them on eBay at twice the price.
A colleague of my wife managed to get a PS5 in a fnac store a few weeks ago as well. Just went in randomly and asked and they had them in stock. Only a few and they sell out quick so was just luck in that instance but if you put in a little effort you can get one in a week or two (depending on stock allocation of course) without having to pay over the MRSP.