Isn't she just Misunderstood? The Casio Loopy
nicole.express
nicole.express
Nowadays everything is just a smartphone or tablet from 2 or 3 relevant manufacturers. Boring.
Sony is a shadow of it’s former self even though PlayStation is a success, and Casio is tiny and only focuses on niches (watches, instruments).
Japan in nineties also seen the peak of the most absurd corporate culture in the world, which was a strange broken phone image of the Western one.
Japan in nineties was been a capital of vice on size unseen since Sodom and Gomorrah.
Japan in nineties was more ambitious, and more crazy, but in a bad way.
What Japanese buddies of mine tell of it — "Nineties were a time when foreigners wanted to get into Japan, and Japanese wanted to get out"
https://en.wikipedia.org/wiki/The_Dream_of_the_Fisherman%27s...
The model worked and created the "economic miracle", but it also set the stage for an enormous property bubble in the 80s. I recommend reading "Japan, inc." to get a sense of the bubble period in the form of a manga focused on finance and economics. Ever since the bubble burst, Japan could be described as "unmotivated" - a combination of being chained to the structure of existing institutions and seeing demographic declines set in earlier than other nations. While the country is still known for a fastidious corporate culture, the demographics are catching up with it now and suggest what things will look like in countries facing population decline going forward.
Marty (1985): "What do you mean, Doc? All the best stuff is made in Japan."
It printed stickers. The idea that you could play a game and end up with something tangible, that you could then exhibit or share with friends, is just groundbreaking. Even as a niche product, it should have been a huge success!
What went wrong? It was marketed at girls, and maybe girls weren't enough into gaming at the time...? Or maybe the games didn't take full advantage of the hardware? Or maybe the marketing wasn't good enough? What a pity...
Here's another article: https://www.eurogamer.net/articles/2018-07-15-in-the-loopy-t...
But I never even heard of the Casio Loopy until today.
Now I want one.
How about that game boy printer?
In similar vein, Microsoft killed Kinect when they announced that it will no longer be bundled with the Xbox One - suddenly it went from a "must" in terms of integration, to an optional feature that was nearly always cut from any project, since you couldn't guarantee the player would even have it.
* NFT in this context a Non fungible THING.
>Which leaves us in a bit of a pickle. I am not a preteen Japanese girl. As a child, I wasn’t really into stickers as their impermanence bothered me. So I’m not sure I can judge this console fairly…
>But hey, since when has that stopped me?
1995 was just after Nintendo got burned twice by the Sony and Philips CD-drive deals. The likelihood of them doing another partnership like that with Casio would have been in "when hell freezes over" territory.
But they would last forever and they would actually work reliably. I'd buy a pair, happily.
Unfortunately, the FEMICOM Museum website seems to be down right now (http://femicom.org/).
How does the printer work? Is it laser or inkjet or something else? Did you need to buy toner or ink?
I used to work for an Arab guy back in the day. He wasn't very familiar with Roman numerals but what we call Arabic numerals, he calls Indian numerals.
On topic: thanks, I didn't know about this console. I do remember (fondly) their tiny handhelds, though
No, it was invented by Indian mathematicians.
The Hindu Bakhshali manuscript carbon-dated to between 200-400 CE, uses the "shunya" or zero symbol both as a placeholder in the decimal place-value system, and as a numeral involved in computations.
I also wasn't aware that they are a relatively recent invention from somewhere between 1st-4th century.