I spent my adolescence playing games similar to Dungeons and Dragons. One common sentiment that seems to pervade amongst its older devotees is an inability to see the game for what it was, which is to say largely a trifle and diversion for adolescents. There are those that think the game has outlived its origination because these companies make big pushes to diversify an audience that has always been compromised of uncouth suburban teenage dudes. There are those that place an undue stake in the game’s proliferation because it validates their difficult youths. At the end of the day, it is not worth analyzing too deeply. Thinking of games like this as art is a categorical error in my opinion.