I regret that DirectX won over OpenGL.
And you are calling the game now?
You don't think that's maybe a problematic sample to draw conclusions from?
I mean, from the point of view of iOS and PS3 games, DirectX is non-existent. Taking these kind of sub-samples of the total game market produces degenerate results.
Except that it is used, extensively; it's just not used much on Windows. Therefore, looking at Windows games and proclaiming that OpenGL is dying/dead is a really silly thing to do -- OpenGL ES knowledge is an extremely hot commodity among iOS and Android devs, etc.