There are also a lot of details like how to handle time delays with a large set of wireless speakers so that sound is synced with a TV picture, comparative volume adjustments for a given acoustic, etc.
Did you read the patents or any other reporting on the patents or this case? For instance:
https://arstechnica.com/gadgets/2020/01/in-a-flashpoint-for-...
https://arstechnica.com/gadgets/2022/01/google-loses-sonos-p...
Maybe that isn't what they've actually done though...maybe Google is keeping their synchronization stuff, but breaking the volume change since Sonos made the mistake of combining them in a single claim. That way Google can avoid violating that claim by not doing the volume part.
I have not read anything besides this article, though, so it's possible the patent is being misinterpreted here.
It's not merely "ability to connect speakers in groups". Inc just did a terrible job here.
That's an assumption. You don't know how much Sonos was asking. In addition, companies can choose to not license a patent to their competitors.
I have a few older Sonos One speakers (the OG version) and the setup was trivial for our use case (background music in kitchen, bedroom, and living room). At the time (~5 years ago), they were the clear market leader, both in audio quality and ease-of-use.
I did consider swapping them out for the first HomePod, but price put me off. Apple has since discontinued in favor of the Mini - I need to check them out and see if the audio quality is remotely comparable before making any change.
Has worked incredibly well in my home, though.
There are other aspects which made Sonos far superior to just using Apple's Airplay and iTunes, but those are not covered in the patents in question.
My assumption is that if getting 3 devices to stay in sync - with what I assume is UDP streams and WiFi latency hiccups - was easy or even somewhat difficult, Apple would have been able to solve it. But they couldn't. There must be some special sauce here that Sonos developed and patented.