At the same time, it's hard to see where lines are drawn. The only thing that really separates 'Engagement' from 'grinding' is whether or not you enjoy doing it.
While I take a lot of time in considering what games are worth my time, and have a positive "feedback loop" that will leave me feeling satisfied rather than burnt out, I also have to ask myself what "genuine play" really does mean. We can point out the behavioural strategies devs use for reinforcing more play-time, but outside of the question of perverse incentives like NFT's, paid lootboxes and pay2win microtransactions, a game needs to feel rewarding in order to be played. Some just have this reward cycle more ouvert than others.