That has never been the source of contention, and the benefits were noted from the initial discussions of the language before it reached an audience. Like all things it's a trade off. Will you be providing more value with generics, or are other features a higher priority. That's obviously a matter of perspective.
Go has many advantages over other languages, and strict typing, generics and raw speed has never been part of that. If those things are paramount for you, there are better languages suitable.
Go has been fantastic for the problem space I'm targeting. Fast enough, efficient enough, portable enough, simple enough that hiring is easy. This might not be true for what you work on, but I'm not writing a video decoder.
It kind of was though.
It was endless arguments from Go users that generics aren't needed and can be solved through a combination of cut/paste, code generation or simply dismissing its usefulness altogether. And on the other side the rest of us trying to explain the many, many use cases that demand generics.
I've never seen anyone argue that generics aren't a useful concept, but I've seen plenty argue that it isn't worth the cost in incurs. That is a quite a different debate then the one you are outlining.
The other "plenty" were arguing that it was worth the cost.
So color me surprised that this side was right.
That put a huge burden of proof on the Golang designers as the design space had been studied extensively for 3+ decades. And they skirted around that burden of proof for a while, I never liked their reasoning.
They could have just come out and said the didn't like generics and don't need them for their use cases.
Zig and Rust are in whole 'nother ballgame so there's no point involving them here.
The bottomline is that it's never fruitful to argue that feature sets that go into "simplicity" do not heavily depend on subjective programmer preferences, their tasks, and the intended application domains. Programming languages are mere tools, nothing else. Choose the one appropriate for your goals.
Well, kind of. But in practice, you have to agree that even theoretically "general purpose languages" either fall or get pushed into niches.
For example, Ruby. In real life, mass usage, Ruby is at this point a 1-trick pony, web apps with Rails. While Rails was the rage, it tried and did break out into DevOps, but all those efforts have kind of fallen by the wayside (Chef - a shame, really, Puppet, etc).
Another example, Rust is a general programming language, but few people will actually use it for Line of Business GUI apps, for example. It's just too hard to get started with it and there's no point, you gain too little from its advantages to work so hard through that learning curve.
Same thing for Java and C#. Most companies that will hire you to write something in those languages will probably do it for backend services, plus Java Android apps because Google chose it for that (and then chose Kotlin) and C# Windows apps (but how many people are really writing those these days?). For Go almost everything I've seen is also for backend services.
So in day-to-day life they are direct competitors. Kudos to Go that it got this far and we're putting it into the same league with Java and C#, it's quite an achievement!
I do agree with your principle but in practice most projects are brownfield and your tools have already been chosen by someone else :-)
There was (and still is) a small minority of Go users that insist generics are bad, but in my observation it's nowhere near the majority view. As a concrete datapoint, the GitHub issue on this[1] has 2k upvotes and 150 downvotes. A sizeable minority, but a minority nonetheless.
As is often the case, "the Go community" is far from heterogeneous, and it's hard to really get an idea what "the average Go programmer" thinks, and easy to criticise the most extreme elements.
Certainly for the Go team itself the position was always that 1) generics are useful, but 2) we're not quite sure how to best implement them. Some people disagree with that viewpoint too, which is fair enough, but it's really quite a different one.